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Dalton Port

Modhunter

Member
Messages
71
I mean, it's gotta be a bug right?
I assume so. Don't know why they wouldn't be setup to be usable.
I could see not wanting them in a layout that isn't a city plan, but that's on the Builder.
Probably just an oversight in WSFW, as they would have been used/tested in city plans already.
 

Tiamazzo

Active Member
Messages
158
I'm actually curious if it's an import issue. Or it;s flag as DLC on import or something
 
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parrotheada1a

Well-Known Member
Messages
450
Since we can't just spawn one of these...:rtfm
https://imgur.com/a/n08MlVj
n08MlVj

I built my own.:grin
https://imgur.com/a/SX21Ei2
SX21Ei2

And a regular wind farm tower. Yes, big fan of wind power. :good

You can't build them? I beg to differ, they are usually the first power source that I put into a settlement. I usually build them on top of a 1x1 foundation base.

https://www.nexusmods.com/fallout4/mods/10075?tab=files

ENH20200627165153_1.jpg

ENH20200216192712_1.jpg

ENH20181229133331_1.jpg
 

Modhunter

Member
Messages
71
SOE is a Great mod. :grin
Which is valid for city plans. :dance2
But Not for the contest.:focus

Which mods can I use?

You can only build with items from the following places: Sim Settlements (there are thousands! See Recommended notes below) as well as any vanilla objects.
 

Modhunter

Member
Messages
71
Ah well. Looks like I'll not be a contest winner. YET. :cool
Seems like you missed an important mod...
Which mods can I use?

You can only build with items from the following places: Sim Settlements (there are thousands! See Recommended notes below) as well as any vanilla objects. Don't worry - you don't have to uninstall your other mods - we've thought of that! To help you keep track of what you can build - the City Plan Contest mod will automatically highlight anything that isn't legal in a glowing purple so you know instantly if you placed something you shouldn't have.
There are some ways to build that bypass the flashing effect so it doesn't always catch everything for you, but it tries.
 

Modhunter

Member
Messages
71
Quest done. :grin
Imported into clean save. :grin

Trying to finish in time. I have the Pics, but not a stable save it seems. :suicide2
Export to city plan (good to test anyway).
 
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uituit

Secretary ;)
Moderator
Verified Builder
Support Team
Wiki Contributor
Messages
2,965
Only a few days left , make sure you have your top 10 pics in your 1st post.
 

Modhunter

Member
Messages
71
@uituit @Sirlach
I need suggestions for exporting/importing please.:blush

WSFW is not recording Any of the clutter items that I built (all PBP). :skull
Also Designer's Choice didn't work when building the city plan either.:pardon
And it missed 3 plots? :bomb

Should I attempt TS, (with "cqf kgsim_cpmanager preparetsexport true")?

I'll setup the Pics, but I might be out.:focus
 

uituit

Secretary ;)
Moderator
Verified Builder
Support Team
Wiki Contributor
Messages
2,965
make sure WSFW and WS+ are fully upto date.

Try the TS method if that dosnt work.

Make sure you upload a link to all your level saves ,if you cant get it to work we can give it a try for you.

PS: post ur pics ;)
 

Modhunter

Member
Messages
71
I won't have separate level saves until L3 is done, which requires it being stable enough to walk across the settlement. (CTD <10min)
I wasn't quite finished with the last of my decorating polish, but Pics underway anyway.
I needed an export so I can finish building...

"cqf kgsim_cpmanager preparetsexport true" for TS export correct? I'll try again.
 

Modhunter

Member
Messages
71
@uituit @Sirlach Can I have a Temporary Ruling on the Blue Men Beds?
If the Blue men beds don't count, I need to place a regular mattress here.
NotARealBed.jpg
If the Blue men beds don't count, I can leave these Extra Beds.
ExtraBeds.jpg
Next I will post my save file...
 

uituit

Secretary ;)
Moderator
Verified Builder
Support Team
Wiki Contributor
Messages
2,965
yeah if they dont count you would need to replace them.
 

Modhunter

Member
Messages
71
yeah if they dont count you would need to replace them.
When I Build them they count as a bed...
But they don't export (or import, haven't checked that yet) in a cityplan, so I'm still assuming they don't (at least for now) count in a city plan. So I have removed all of them.

Edit: Regular Blue Men animation markers are fine.
Just the 2 in assignable beds, with the leveling bed that doesn't export (by WSFW) is.
 
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Modhunter

Member
Messages
71
There can be only one answer to this falling Happiness.
HappyTown.jpg
Scrap a recreational Plot. :pilot

And now a Day of Work. Back at it Tomorrow when I'm off.
 
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