My first time building Anything in Far Harbour, so naturally... A fishing village.
That became a trade port.
Much like Mitch, they're heavy drinkers. Some even go for coffee...
Conqueror support: Armoury, Mess Hall, Training Yard, (Artillery Post), Distillery
.
Like most of Far Harbour, powered by Wind.
General: Full pathing (some of windtower not verified
), Player home (Not NPC accessible
), bathroom & showers. Plots: 13 Residential, 3 Each, Agricultural, Commercial, Industrial (2Adv), Martial, Recreational. Minor positive net income @L3 (other levels not tested).
Produces wood>coal>flares, oil, fish (food), beer>booze & lots of happiness.
I expect no upgrading issues.
Edit: Oops forgot the link> https://github.com/Modhunter42/DaltonPort
That became a trade port.
Much like Mitch, they're heavy drinkers. Some even go for coffee...
Conqueror support: Armoury, Mess Hall, Training Yard, (Artillery Post), Distillery

Like most of Far Harbour, powered by Wind.

General: Full pathing (some of windtower not verified


Produces wood>coal>flares, oil, fish (food), beer>booze & lots of happiness.

I expect no upgrading issues.
Edit: Oops forgot the link> https://github.com/Modhunter42/DaltonPort
Attachments
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BeachHouse.jpg777.9 KB · Views: 41
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CabinInterior.jpg619.3 KB · Views: 39
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EastSide.jpg1.1 MB · Views: 37
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Lighting.jpg657.7 KB · Views: 35
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PowerHouse.jpg500.9 KB · Views: 36
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SouthSide.jpg1 MB · Views: 36
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TownCentreSouth.jpg967 KB · Views: 36
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TownWalkways.jpg1 MB · Views: 33
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WestSide.jpg971.5 KB · Views: 31
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Wharf-FIshing.jpg777 KB · Views: 39
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