Using Sim Settlements 3-in-1 v3.5.1
Using Workshop Framework 1.0.7
Using Complex City Plan of Starlight Drive-In
I've followed the "Help I crash when approaching a city" guide, but that didn't help. The CTD seems to happen when I enter the cell Starlight Drive-In is in. I can get pretty close from Drumlin Diner, but when approaching from Mystic Pines I crash from quite a while away.
I also can't seem to remotely detonate it, when I run the "Remote Detonation" tool from Drumlin Diner (which is pretty close) nothing shows up. I also tried running the "detonate everything" option, and it cycled through all cities and then CTD'd before finishing. I think the crash happened when it tried to access data from Starlight Drive-In.
Other things I tried was reducing multi-threading to use only one thread, but that didn't help either. Also did the INI edit to give the Papyrus engine more room.
I should add that I have most cities built-up using complex city plans.
My PC is pretty beefy (Threadripper 2950X, 32GB RAM and a Vega 64) so PC resources shouldn't be the issue.
I can upload my save if you want, I've had weird issues before that made you guys scratch your head in a "how the hell did you get that to happen ?" way. Also willing to try out things you want me to test of course.
Using Workshop Framework 1.0.7
Using Complex City Plan of Starlight Drive-In
I've followed the "Help I crash when approaching a city" guide, but that didn't help. The CTD seems to happen when I enter the cell Starlight Drive-In is in. I can get pretty close from Drumlin Diner, but when approaching from Mystic Pines I crash from quite a while away.
I also can't seem to remotely detonate it, when I run the "Remote Detonation" tool from Drumlin Diner (which is pretty close) nothing shows up. I also tried running the "detonate everything" option, and it cycled through all cities and then CTD'd before finishing. I think the crash happened when it tried to access data from Starlight Drive-In.
Other things I tried was reducing multi-threading to use only one thread, but that didn't help either. Also did the INI edit to give the Papyrus engine more room.
I should add that I have most cities built-up using complex city plans.
My PC is pretty beefy (Threadripper 2950X, 32GB RAM and a Vega 64) so PC resources shouldn't be the issue.
I can upload my save if you want, I've had weird issues before that made you guys scratch your head in a "how the hell did you get that to happen ?" way. Also willing to try out things you want me to test of course.