Bug CTD when approaching Starlight Drive-In

Discussion in 'General Problems' started by Jack, Nov 30, 2018.

  1. Jack

    Jack New Member

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    Using Sim Settlements 3-in-1 v3.5.1
    Using Workshop Framework 1.0.7
    Using Complex City Plan of Starlight Drive-In

    I've followed the "Help I crash when approaching a city" guide, but that didn't help. The CTD seems to happen when I enter the cell Starlight Drive-In is in. I can get pretty close from Drumlin Diner, but when approaching from Mystic Pines I crash from quite a while away.

    I also can't seem to remotely detonate it, when I run the "Remote Detonation" tool from Drumlin Diner (which is pretty close) nothing shows up. I also tried running the "detonate everything" option, and it cycled through all cities and then CTD'd before finishing. I think the crash happened when it tried to access data from Starlight Drive-In.

    Other things I tried was reducing multi-threading to use only one thread, but that didn't help either. Also did the INI edit to give the Papyrus engine more room.

    I should add that I have most cities built-up using complex city plans.
    My PC is pretty beefy (Threadripper 2950X, 32GB RAM and a Vega 64) so PC resources shouldn't be the issue.

    I can upload my save if you want, I've had weird issues before that made you guys scratch your head in a "how the hell did you get that to happen ?" way. Also willing to try out things you want me to test of course.
     
  2. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    If the remote detonation cell isn't detecting the workshop, that cell is corrupt in your save file. So far, I haven't seen a reliable method to recover those cells if a settlement goes south.
     
  3. Jack

    Jack New Member

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    aw, shucks.
    Anything you can suggest I can give a shot just to see if it works? I'm not sure if I still have a save where the cell isn't broken.

    Do you know what is the type of corruption that causes the crash? Some kind of unhandled exception in the scripting?

    For FONV I know there's the New Vegas Anti Crash mod on the Nexus which add exception handling, not sure if something similar exists for FO4.
     
  4. kinggath

    kinggath Well-Known Member Staff Member Administrator Moderator Verified Builder

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    Basically some bad data in the save file. One of our users suggested you can find the reference for the settlement in your save file with Fallrim Tools (the community save editor) and remove it from your save to have it generate new records.
     
  5. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar

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    This might be the link to the thread you-all are referring too.

    Pulled from another thread -

    1. https://simsettlements.com/site/ind...ery-procedure-article-discussion-thread.7126/

    You will need to save your game and carefully read what the 3 users below say
    here, read / focus on the postings by:
    GladiusVictorius, the user who brought this to everyone's attention
    Whisper
    Snarkywriter

    I would also carefully test your results. Once you move forward in your save you may fix the one issue and get more pain in return. But they apparently got positive results.
     
    Last edited: Dec 6, 2018 at 11:37 AM

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