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Sen Dog

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When attempting to upgrade From L0 to L1 in Starlight Drive-In, after approximately 30 seconds, the game outright crashes without warning.

This is the first settlement I have attempted to upgrade and so cannot be say with certainty it is not my System or Mods but I am very certain it is neither. I have disabled all performance options to be the least demanding (Including Cinematic Cam and Multi-Threading) yet it still crashes. Because it is always at the same point in the game I assume there is a certain item in the build crashing my system or some other technical problem behind the scenes in the scripts etc that run while a city upgrade is in progress

If required I can post My system specs and Mods list in the thread to assist with problem solving, just ask. I also have the ability to record gameplay if needed/requested to show the crash happening.

P.S. Sim Settlements (all three Main files 'base file', 'Industrial Revolution' and 'Rise of the Commonwealth') is now a must have part of my Fallout 4 experience, I use this mod in conjunction primarily with "We Are The Minutemen" as it creates the proper immersion I need and makes me feel this is how the game SHOULD be played, I shall refrain from specifically upgrading SDr-I and update this thread with other settlements that cause crashes on upgrades (if any).
 
Before running the upgrade try toggling the AI Off, with the console command tai.
If it still crashes, disable all "Addon packs" if you have any.
 
Before running the upgrade try toggling the AI Off, with the console command tai.
If it still crashes, disable all "Addon packs" if you have any.
I have just tried both option, by themselves and together, still crashes at the same point.
 
Then you might have a corrupt nif.
Try manually overwriting the files.
I've had a nif become corrupt for some unknown reason. Which caused an instant CTD.
 
I have manually reinstalled the entire mod, still having same problems, and now a new problem, I no longer can even fast travel or walk back to Starlight Drive-In after leaving its render distance. I have made two Crash report logs, the first one from an old save inside Starlight Drive-In when trying to upgrade, the second, my newest save trying to fast travel to Starlight Drive-In from Taffington Boathouse.

I have also used console to spawn in enough junk to upgrade other settlements in test saves from the same playthrough (the saves are from after the problem started in Starlight Drive-In) and these settlements have upgraded fine, albeit very slowly, the difference I noticed is Starlight always attempts to replace everything faster than the other settlements do (might be a cause, possibly crashing engine?) but the logs both have the exact same errors in them.

this problem has now made the entire area around 'SLDI' entirely unplayable
 

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  • Crash Logs.7z
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Unless I missed something, those are old vanilla errors, and the SS ones are normal stuff. The problem with the papyrus logs is stated at the beginning of the log.
This is a script log only and does not contain information on any other part of the game, including crashes.
It can help at times.. looping errors etc...
If you look in the "User" folder you will find the Sim Settlements Logs:
AutoBuilderLog.0.log
AutoBuilderLog.1.log
AutoBuilderLog.2.log
AutoBuilderLog.3.log
Desktop Screenshot 2018.05.14 - 23.15.56.31.png

You can also open the save in Fallrim Tools and look for "Unattached Instances" (which show on loading) and the number of "Active Scripts" which should be below 10.. 0 being the perfect number.
 
Oh, this line is a pretty good indication of script overload. (Maybe also be other reasons, but it has always been script overload/ infinite loop for me)
"Errors occurred while loading the Papyrus save game data"
 
Try this:

Go to Starlight and let your character chill for 5 minutes. Now disable Cinematic Mode and turn off Multi-Threaded City Building in the holotape options. Then save the game.

Now try the upgrade.
 
I shall try this in the old save game from Saturday night/Sunday morning, I can't even get close to Starlight now in my latest saves, and I haven't touched the settlement since I noticed this upgrade problem
 
Unless I missed something, those are old vanilla errors, and the SS ones are normal stuff. The problem with the papyrus logs is stated at the beginning of the log.

It can help at times.. looping errors etc...
If you look in the "User" folder you will find the Sim Settlements Logs:
AutoBuilderLog.0.log
AutoBuilderLog.1.log
AutoBuilderLog.2.log
AutoBuilderLog.3.log
View attachment 1930

You can also open the save in Fallrim Tools and look for "Unattached Instances" (which show on loading) and the number of "Active Scripts" which should be below 10.. 0 being the perfect number.
Try this:

Go to Starlight and let your character chill for 5 minutes. Now disable Cinematic Mode and turn off Multi-Threaded City Building in the holotape options. Then save the game.

Now try the upgrade.

just finished trying both of your ideas guys and still the same thing happened, I noticed in Fallrim Tools that you can see the list of mods active in the save, perhaps I have a mod that might be crashing this particular settlement.

In any event I have enclosed the Logs from FO4 and Sim Settlements. Although I do not understand the lingo much in the SS logs I do find it weird that it says repeatedly that "worker Requirements not met". one of you may tell me this shoudn't crash my game, or it may be the cause.

Also Kinggath, my latest saves less than an hour after this problem occured in game no longer let me travel to Starlight in any way, it crashes on getting close.

I may try loading a new game and immediately going to starlight and get it to upgrade asap using console spawned junk and waiting a long time to see if it still crashes that way. Also do you guys know an easy way to get up the list of mods active in a save to paste here in case there's a Mod incompatibility that you may know about? or at the least find out about one via my save?
 

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  • Logs.7z
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Just grab your plugins.txt file.
would be in C:\Users\yourname\AppData\Local\Fallout4
 
KG is the Master Guru on log files, and pretty much everything else.... I just break shite & complain about it. LOL
 
Just grab your plugins.txt file.
would be in C:\Users\yourname\AppData\Local\Fallout4

KG is the Master Guru on log files, and pretty much everything else.... I just break shite & complain about it. LOL

Ah okay, here. And for reference I have all DLC's just in case there's something going on between a Mod and a DLC.

Also I was kinda hoping KG would pitch in here, all other mods I had problems with that are game breaking, I was told the creator was the only one who could do anything about it, but I had to wait till enough people had my problem for them to fix it or create a patch. Well that or uninstall something and start over, great to see KG is active with his community.
 

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  • plugins.txt
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This wont fix your crashing.... but..just a couple suggestions. (key word "suggestions" LOL)
You have a couple redundant mods that SS has included or does the same thing.
PCDugWedges.esp (included in SS)
IncreasedSettlerPopulation50.esp (Options>Recruitment>Ignore Charisma)
I would also disable the Project Blueprint esp's unless you're currently using them to build with.
(Doesn't hurt anything... just slows down loading into the WS)
===========
You're running 12? mods that edit the same settler NPC records. Might consider cutting that back a bit.
Personally I run
Lots More Settlers and Enemies 0.96b (0.96b was the last version before he removed the settler names)
Lots More Settlers and Enemies Far Harbor 0.96b

Also as a side note: Armor/Outfit mods "can" be problematic. 1 tiny error in a nif can instantly cause CTD. So always be careful with em. hehehe
 
This wont fix your crashing.... but..just a couple suggestions. (key word "suggestions" LOL)
You have a couple redundant mods that SS has included or does the same thing.
PCDugWedges.esp (included in SS)
IncreasedSettlerPopulation50.esp (Options>Recruitment>Ignore Charisma)
I would also disable the Project Blueprint esp's unless you're currently using them to build with.
(Doesn't hurt anything... just slows down loading into the WS)
===========
You're running 12? mods that edit the same settler NPC records. Might consider cutting that back a bit.
Personally I run
Lots More Settlers and Enemies 0.96b (0.96b was the last version before he removed the settler names)
Lots More Settlers and Enemies Far Harbor 0.96b

Also as a side note: Armor/Outfit mods "can" be problematic. 1 tiny error in a nif can instantly cause CTD. So always be careful with em. hehehe

All the mods you listed were "required" by other mods, although I did not know wedges was included in SS.

as for the settlers, I use the compatibility pack that combines them all together, and uses them all, it IS optional, but I like variety, and me being me i still manage to see similarities in all the settlers, so maybe its irrelevant having them, the armour/outfit mods I use because I am big on Immersion, and playing as a Minutemen General, I need the uniform of the general, keeps me immersed seeing myself in Minutemen Authority clothing.

The problem was the outfit used all armour slots, meaning I was very very vulnerable, so I use the mods to allow me to wear armour with it, currently wearing combat armour. All other armour mods are from Bethesda's own CC, all ones I got when they went on temporary offer (the offer always being 100% off haha) if you have any recommendations on mod changes that allows me to keep the same immersion but cut down on mods then I am 100% open to suggestion. I will do a test on my save in next few days, uninstalling all mods except SS critical ones. I will see if the crash is then because of other mods or something withing SS itself, which might uncover a bug in SS and KG and Co. can patch/fix it. of course theres always the possibility its a CC mod crashing SS.

I know I'm not the best with mods, maybe never will be, but I know if I wanted to be able to fix, mod, code etc I could, I'm just lazy in that sense, I start making something in a game and lose focus and leave it be eventually deleting it. but I'm pretty good at problem solving when I can be bothered to go looking for the right information. That's why I'm on here with this problem. It doesn't sit right with me that it's another mod or something global, because it is only limited to Starlight's area, and i can load an old save in starlight, try upgrading but it always crashes after the same structures have been placed. Then if I leave Starlight and try returning, it crashes instantly on trying to load the area.

I am using all the standard SS blueprints that are available for settlements, and using custom ones for settlements with no Blueprints. to my knowledge, Starlight's BP is included with SS, and the settlers are using armour/outfit combinations from Mods, but I also built Sanctuary without a blueprint, and it's currently my biggest settlement with near 40 settlers. It kills my fps but never ever crashes. So unless my limiited mod knowledge causes me to be wrong, I'm certain this is within SS or an addon for SS. (P.S. this sounds like a rant when I read over it but I'm tired while writing this and don't want to re-type it or wait till morning, is currently 4am here. So me is sowy if mesa sounds woode)

Also when I said I was open to suggestions I'll keep trying every suggestion you throw my way either about installed mods or possible fixes until either I fix the problem or destroy my savegame entirely and am forced to start over, but it's Fallout, each playthrough is a different experience, meaning FUN for someone like meeeeeeeee. Also I don't fuully understand what a nif's purpose is, if I did it might help me alot more in future.
 
Basically....anything displayed in the game is a nif. Textures/Meshes.

As for your crashing. You're pretty much to the point of disabling all mods except for core SS stuff.
What I'd do is disable the mods, load the game and wait a few minutes for things to settle down. Quick Save (F5) then load it (F9) and trolly on over to Starlight and see what happens. If it crashes, then load the Quick save again and try it one more time. (disabling all mods mid stream is never good)
Or....
Start a new game with all mods disabled, except for vanilla Sim Settlements, and fire up Starlight ASAP.
A quick way is to:
Download MsVault111 from nexus. She is standing on the vault and is pure vanilla F04. (awesome for testing stuff!)
Discover Sanctuary, grab the holotape from the museum, but do not even get close to Preston, then console:
coc diamondcitywhatever
Wait for Piper to enter Public Occurrences and do the interview, but leave her there.
Console:
coc starlightdriveinext
after load, console: killall (or fiddle fart around and kill the molerats)
Fire up the City Plan with Piper as leader.
After Cinematic Mode is done, and to let the game catch up, you can head back to Sanctuary for Codsworth and/or the Museum for Preston & gang.

This is the safest ie: bug free, way to very quickly acquire 2 1/2 companions.
 
I don't see anything out of place in the log files. It's pretty normal to get lots of those messages.

Couple of questions that might help explain why Starlight went south for you:

1. What graphic settings do you play on? (Low/Med/High/Ultra)

2. Did you happen to run any wires to the objects the City Plan placed?

3. Did you have upgrades on auto or manual?

3a. If auto, did it ever upgrade while you were away?

4. What level was Starlight the last time you were able to go there?
 
I don't see anything out of place in the log files. It's pretty normal to get lots of those messages.

Couple of questions that might help explain why Starlight went south for you:

1. What graphic settings do you play on? (Low/Med/High/Ultra)

2. Did you happen to run any wires to the objects the City Plan placed?

3. Did you have upgrades on auto or manual?

3a. If auto, did it ever upgrade while you were away?

4. What level was Starlight the last time you were able to go there?

1. Pretty sure settings are med-low for FO4 and med/high for SS

2. I remember running wires in a settlement and seeing it made the whole settlement unpowered, I noticed that removing the wire didn't fix it so I reloaded the save. Pretty sure it doesn't have wires but will check.

3. Upgrades were auto except for advanced industrial plots.

3a. Yes a majority of plots upgraded while I was away.

4. Level 0 (according to HUDFramework) with 100% needs satisfied (ready to upgrade when enough junk was collected)
 
Per upgrades, I meant City Upgrades. Did Starlight upgrade to level 1 while you were elsewhere?
 
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