As the title says, I would suggest that component-specific resource storage containers be added. When playing through with either Categories or (especially) with Components as the level of difficulty, it is possible to run into a situation where the settlement network is full on components of types A, B, and C, but no components of type D are available. With the storage full, the plots have nowhere to put newly-produced type D items, so the production appears to be lost.
To put it a different way, you run into a situation that looks something like this:
Settlement Storage: 5,000 / 5,000
Building Materials: 3500
Organic Materials: 1250
Machine Parts: 0
Rare Materials: 250
Adding more overall storage is only a short-term solution, because in the example above your production of Building Materials, Organics and Rares will overwhelm anything you add over time while leaving your Machine Parts blocked out again.
Adding Resource Storage Containers specific to components and/or categories would allow the player to ensure that a particular amount is reserved just for that item, insulated from any storage bottlenecks caused by buildup of other things in the network.
In the example above, the player could add a container dedicated to Machine Parts, so that these would continue to be produced/used while the other three categories remained full.
This would be a particular boon in component-level games, where production from plots is extremely hard to balance with consumption - in the attached image, the building materials category has become bloated with excess supplies of everything except Steel, which now seems to be blocked from producing due to lack of storage space. This leads to cascade failures of the settlement economies.
To put it a different way, you run into a situation that looks something like this:
Settlement Storage: 5,000 / 5,000
Building Materials: 3500
Organic Materials: 1250
Machine Parts: 0
Rare Materials: 250
Adding more overall storage is only a short-term solution, because in the example above your production of Building Materials, Organics and Rares will overwhelm anything you add over time while leaving your Machine Parts blocked out again.
Adding Resource Storage Containers specific to components and/or categories would allow the player to ensure that a particular amount is reserved just for that item, insulated from any storage bottlenecks caused by buildup of other things in the network.
In the example above, the player could add a container dedicated to Machine Parts, so that these would continue to be produced/used while the other three categories remained full.
This would be a particular boon in component-level games, where production from plots is extremely hard to balance with consumption - in the attached image, the building materials category has become bloated with excess supplies of everything except Steel, which now seems to be blocked from producing due to lack of storage space. This leads to cascade failures of the settlement economies.