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I've noticed that when using certain faction packs (those which have their own civilian types) as preoccupying forces, that it produces some weird results. For example approaching a settlement I note a number of super mutant suiciders amongst the floating totems. Sniping at them I find my companion abandoning me. Reloading I notice that they aren't hostile so I get closer, get attacked by a handful of Mutant Hounds. After taking them out I have a settlement two thirds occupied by non hostile mostly suiciders, super mutants. Some of them had had a bit of an accident but were still walking about, just some flesh wounds it seems.
I've noted these odd civilians with both Super Mutant and Rust Devil faction packs. The idea of faction specific civilians is probably great if your running one, but a bit odd when your opponent's ones are unexpectedly passive.
I've noted these odd civilians with both Super Mutant and Rust Devil faction packs. The idea of faction specific civilians is probably great if your running one, but a bit odd when your opponent's ones are unexpectedly passive.