- Messages
- 580
VERSION 1
Initial Release.
New features:
cAr Frame (Residential), including skins
Swingset Shack (Residential)
Some foundations
Some pieces of furniture
Some flags
VERSION 2
New features:
Advanced Industrial Food Production!
New foundation: Warehouse Floor.
All plots (and skins of cAr Frame) now have a preview.
Fixed snap points of 2x2 floating foundation
Initial Release.
New features:
cAr Frame (Residential), including skins
Swingset Shack (Residential)
Some foundations
Some pieces of furniture
Some flags
VERSION 2
New features:
Advanced Industrial Food Production!
- Lvl 1: Food Warehouse
Stores local produce and whatever other food might be available. "Produces" food by making sure less of it goes to waste. Doesn't actually produce anything
+2 Food
-5 Power- Lvl 2: Food Scavenger
Scavenges the ruins for anything edible. Produces irradiated canned foodstuffs.
+10 Food
-10 Power
-5 Water
-5 Happiness- Lvl 3: Food Reclamation Facility
Purifies canned foodstuffs, produces radiation-free "purified" versions of them
-20 Power
+20 Food
-10 Happiness - Lvl 3: Cannery
Produces canned versions of local produce
-30 Power
-10 Water
-10 Happiness
Food production equals to 50% of the sum of the food production of all local agricultural plots, up to 50.
Multiple canneries will divide that value between them.
- Lvl 3: Food Reclamation Facility
- Lvl 2: Food Paste Factory
Uses a NAPP Machine from Suffolk to produce the same tasteless paste with questionable side effects
-5 Power
+15 Food
-5 Water
-10 Happiness
-5 Defense- Lvl 3: Improved Paste Factory
Produces "Nutritional Paste" without side effects and a mild flavor.
-30 Power
+30 Food
-10 Water - Lvl 3: Tasty Paste Factory
Produces "Tasty Paste", which is less nutricious, but tastier
-40 Power
+15 Food
-10 Water
+40 Happiness
+15 Defense
- Lvl 3: Improved Paste Factory
- Lvl 2: Meat Factory
Produces cultured meat, grown rather low-tech in old bathtubs and such. Mostly Brahmin, Molerat and Radroach
-10 Power
+10 Food
-10 Water- Lvl 3: Improved Meat Factory
Produces cultured meat in a more high-tech way. Produces more exotic meat as well, including Deathclaw, Yao Guai, etc
-40 Power
+30 Food
-10 Water
+10 Happiness - Lvl 3: Organic Tissue Factory
Produces non-food organic materials, like leather, bones, etc. Still produces some food.
-30 Power
+10 Food
-10 Water
- Lvl 3: Improved Meat Factory
- Lvl 2: Food Scavenger
New foundation: Warehouse Floor.
All plots (and skins of cAr Frame) now have a preview.
Fixed snap points of 2x2 floating foundation
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