Changelog Thread

Discussion in 'Discussion' started by pra, May 14, 2019.

  1. pra

    pra Well-Known Member Staff Member Verified Builder

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    VERSION 1
    Initial Release.

    New features:
    cAr Frame (Residential), including skins
    Swingset Shack (Residential)
    Some foundations
    Some pieces of furniture
    Some flags


    VERSION 2

    New features:
    Advanced Industrial Food Production!

    • Lvl 1: Food Warehouse
      Stores local produce and whatever other food might be available. "Produces" food by making sure less of it goes to waste. Doesn't actually produce anything
      +2 Food
      -5 Power
      • Lvl 2: Food Scavenger
        Scavenges the ruins for anything edible. Produces irradiated canned foodstuffs.
        +10 Food
        -10 Power
        -5 Water
        -5 Happiness
        • Lvl 3: Food Reclamation Facility
          Purifies canned foodstuffs, produces radiation-free "purified" versions of them
          -20 Power
          +20 Food
          -10 Happiness
        • Lvl 3: Cannery
          Produces canned versions of local produce
          -30 Power
          -10 Water
          -10 Happiness
          Food production equals to 50% of the sum of the food production of all local agricultural plots, up to 50.
          Multiple canneries will divide that value between them.
      • Lvl 2: Food Paste Factory
        Uses a NAPP Machine from Suffolk to produce the same tasteless paste with questionable side effects
        -5 Power
        +15 Food
        -5 Water
        -10 Happiness
        -5 Defense
        • Lvl 3: Improved Paste Factory
          Produces "Nutritional Paste" without side effects and a mild flavor.
          -30 Power
          +30 Food
          -10 Water
        • Lvl 3: Tasty Paste Factory
          Produces "Tasty Paste", which is less nutricious, but tastier
          -40 Power
          +15 Food
          -10 Water
          +40 Happiness
          +15 Defense
      • Lvl 2: Meat Factory
        Produces cultured meat, grown rather low-tech in old bathtubs and such. Mostly Brahmin, Molerat and Radroach
        -10 Power
        +10 Food
        -10 Water
        • Lvl 3: Improved Meat Factory
          Produces cultured meat in a more high-tech way. Produces more exotic meat as well, including Deathclaw, Yao Guai, etc
          -40 Power
          +30 Food
          -10 Water
          +10 Happiness
        • Lvl 3: Organic Tissue Factory
          Produces non-food organic materials, like leather, bones, etc. Still produces some food.
          -30 Power
          +10 Food
          -10 Water

    New foundation: Warehouse Floor.

    All plots (and skins of cAr Frame) now have a preview.

    Fixed snap points of 2x2 floating foundation
     
    Last edited: Jun 12, 2019 at 3:47 AM
  2. DavidS

    DavidS New Member

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    Cool sounds good. Will need the tasty paste to offset all the unhappiness of my purely industrial settlement. Was thinking it was going to be nothing but industrial plots and bars.
     
  3. pra

    pra Well-Known Member Staff Member Verified Builder

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    There is also
    The Observatory in the Crystal Cavern's tech tree
    in SimSettlements Industrial Revolution which generates happiness
     
  4. pra

    pra Well-Known Member Staff Member Verified Builder

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    Repurposing this thread as a changelog thread now.

    VERSION 3
    New Features:
    • Bunker Entrance (residential):
      Basically a hollow hill with a door. It's supposed to be the entrance to a caved-in underground bunker, with a non-functional elevator. It is a little more defensible than most houses, but also needs power from the start for light and ventilation.
      Includes skins to change the texture of the hill.
    • Some new furniture pieces

    VERSION 3.1
    Bugfixes:
    • Redid the conveyors in the Food Reclamation Facilit, just in case
    • The Food Warehouse is now properly locked behind Industrial Revolution
     

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