2. Settlers working sim settlements plots have a delay before becoming unemployed, so the blueprint does not create jobs for these settlers. Minutemen caught in the wall patrol nodes may also be exempted.
This is my problem that I have had every time, every game. I kept wondering what the commonality was, and I think I know what it is. I THINK there is a special status or script for the Minutemen soldiers that take the Castle with you, OR it is the Minutemen that spawn for the Old Guns quest (there is always at least one new Minuteman soldier when Ronnie Shaw shows up so you have someone free to assign to the artillery). In every playthrough, one or two of those guys will remain unemployed, but they will be assigned housing. The weird part is I can move them to other settlements and they will auto assign jobs and housing at the new settlement every time, but if they come back to the Castle, they wont. I don't understand what is with these guys, but they don't seem to count towards employable NPCs or something, because what will happen when I manually assign them to an existing plot that was built for another settler, that settler will now become the unemployed permanently one. Like I said, I don't understand this one. I originally thought it had something to do with the Radio Operator or Ronnie Shaw, but both of those guys behave normally. It is one or two of the Minutemen soldiers spawned by the quests that are broken.
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