Robertas007
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Does it work?
I can't connect any settlements in Far Harbor , tried different plots without success.
I can't connect any settlements in Far Harbor , tried different plots without success.
Thissettlements in Far Harbor aren't connecting to each other even with functioning caravan plots in them
The closest would be Dalton Farm and Longfellow's Island - those two are not far from each other. If it doesn't work there then yeah it probably is a problem.I haven't tried SS2 in Far Harbor yet, but thinking about the Island, I wonder if the settlements are too far apart for the Caravan plots to connect to each other.
I think the Far Harbor settlements are too far apart from each other for Caravan Services plots to work; Caravan Plot connections have limited range. Vanilla Supply Lines can still connect them for inventory sharing, but won't share the Virtual Resources. I think IDEK's Logistics Stations can handle this, but I've not tried it myself.Just ran into this same problem. Can't connect up settlements in Far Harbor.
Sorry to necro the thread but I wasn't sure it needed a new thread if it's an older problem.
There is a "research"-type task once you get far enough into "HQ" that lets the base-mod Caravans connect 'between Worldspaces' - as in, "Commonwealth", "Far Harbor", and "Nuka World" are all separate 'worldspaces'.Having this issue myself where the far harbor/nuka-world settlements aren't able to connect to the caravan network in the commonwealth. From what I can tell after trying to do some digging is that base SS2 doesn't allow for it so the only known method to get caravans to travel across the different maps is to use Idek's logistics stations. No idea why it doesn't work normally in the base mod but I guess I'll be starting another new game and grabbing Idek's mod to see if I can't get it to work. Frustrating.
The core-mod Caravans actually had their code updated a few patches back, and part of that included a redone algorithm to make the lines on the map draw 'nicer' too. Unless I'm mistaken that might even have actually been IDEK's code, but I am not 100% on that - I only half remember that discussion.i haven't tried this in a while (my last few play throughs haven't gone very well) but i do know IDEK's Logistics plots implement a different caravan algorithm that cleans up a bunch of redundant links and always crosses DLC map boundaries.
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