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Caravan services in Far harbor

Just to clarify, do you mean that the settlements in Far Harbor aren't connecting to each other even with functioning caravan plots in them, or that the settlements in Far Harbor aren't connecting to the Commonwealth?
 
Caravan plots perfectly functioning in Commonwealth but not in Far harbor. No I don't use any mods whats affects caravans.
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I haven't tried SS2 in Far Harbor yet, but thinking about the Island, I wonder if the settlements are too far apart for the Caravan plots to connect to each other.
 
I haven't tried SS2 in Far Harbor yet, but thinking about the Island, I wonder if the settlements are too far apart for the Caravan plots to connect to each other.
The closest would be Dalton Farm and Longfellow's Island - those two are not far from each other. If it doesn't work there then yeah it probably is a problem.
 
Just ran into this same problem. Can't connect up settlements in Far Harbor.

Sorry to necro the thread but I wasn't sure it needed a new thread if it's an older problem.
 
Just ran into this same problem. Can't connect up settlements in Far Harbor.

Sorry to necro the thread but I wasn't sure it needed a new thread if it's an older problem.
I think the Far Harbor settlements are too far apart from each other for Caravan Services plots to work; Caravan Plot connections have limited range. Vanilla Supply Lines can still connect them for inventory sharing, but won't share the Virtual Resources. I think IDEK's Logistics Stations can handle this, but I've not tried it myself.
 
Last time I tried in Far Harbor, settlements did connect via Caravan. From memory, in 'game units' they should all be in range of each other. I'll double check.

EDIT: Yeah, just went over there and console-commanded myself around to all four settlements, and Caravans linked up fine for me - see attached pic. (can't actually get all four on the screen at the same time, but here)
It does take a bit of calculating for the link to actually form, though - by the time I got to the fourth one, that one already took a good 5 seconds, and that's with literally only four Caravan Plots built on a fresh save.
 

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I use Idek's logistics stations and all four " Far Harbor " settlements connect together no problem , and they are also connected to the Commonwealth .
 
Having this issue myself where the far harbor/nuka-world settlements aren't able to connect to the caravan network in the commonwealth. From what I can tell after trying to do some digging is that base SS2 doesn't allow for it so the only known method to get caravans to travel across the different maps is to use Idek's logistics stations. No idea why it doesn't work normally in the base mod but I guess I'll be starting another new game and grabbing Idek's mod to see if I can't get it to work. Frustrating.
 
Having this issue myself where the far harbor/nuka-world settlements aren't able to connect to the caravan network in the commonwealth. From what I can tell after trying to do some digging is that base SS2 doesn't allow for it so the only known method to get caravans to travel across the different maps is to use Idek's logistics stations. No idea why it doesn't work normally in the base mod but I guess I'll be starting another new game and grabbing Idek's mod to see if I can't get it to work. Frustrating.
There is a "research"-type task once you get far enough into "HQ" that lets the base-mod Caravans connect 'between Worldspaces' - as in, "Commonwealth", "Far Harbor", and "Nuka World" are all separate 'worldspaces'.
(original question that started this thread was about connecting the settlements in Far Harbor to each other, not about the link back to Boston)
 
i haven't tried this in a while (my last few play throughs haven't gone very well) but i do know IDEK's Logistics plots implement a different caravan algorithm that cleans up a bunch of redundant links and always crosses DLC map boundaries.

IDEK logistics is getting a bit old, and things like the resource monitor are known to break, but it fixes a lot of bugs in the way the default engine handles caravans, and fully implements SS2 chapter 1 functionality like virtual resource sharing, and that means SS2's caravans get to use that better behavior. it does eliminate some of the HQ progression, but it's all progression you could bypass by just assigning a caravan manually with local leader, so meh.
 
i haven't tried this in a while (my last few play throughs haven't gone very well) but i do know IDEK's Logistics plots implement a different caravan algorithm that cleans up a bunch of redundant links and always crosses DLC map boundaries.
The core-mod Caravans actually had their code updated a few patches back, and part of that included a redone algorithm to make the lines on the map draw 'nicer' too. Unless I'm mistaken that might even have actually been IDEK's code, but I am not 100% on that - I only half remember that discussion.
Attached pic is fairly recent, that's how it draws them now. Looks much nicer than how it used to (for me, it used to always do like, join Tenpines to Sanctuary instead of Starlight - this way's much nicer since in my head Starlight is the 'trade hub' and has things like the northwest quadrant's Hospital anyway)
 

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interesting. i was still seeing the spiderweb maps on not my last but the one before that when IDEK broke for some reason and i had to switch back to the stock SS2 plots, but that would have been back around the 2.0.0 days.
 
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