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oh wow, that's a lot of interesting info, so it's my drivers causing the crash? gonna update those and see if it's fixed.Here's the report (attached)
also a few very interesting suggestions. thanks for generating a readable report
oh wow, that's a lot of interesting info, so it's my drivers causing the crash? gonna update those and see if it's fixed.Here's the report (attached)
Yes and no. For whatever reason, driver versions after 445 don't mesh well with the game. You can be completely stable and then restart your game and crash the next cell you enter. Updating your drivers won't help but rolling them back will.oh wow, that's a lot of interesting info, so it's my drivers causing the crash? gonna update those and see if it's fixed.
also a few very interesting suggestions. thanks for generating a readable report
alright, I just updated to 511.79, I'll try it tonight, if the crashes continue, i'll see about downgrading my drivers.Yes and no. For whatever reason, driver versions after 445 don't mesh well with the game. You can be completely stable and then restart your game and crash the next cell you enter. Updating your drivers won't help but rolling them back will.
You can do as suggested if you want to keep using your save. If you did remove mods during your playthrough, then there is no garantee that more issues won't pop up.Papyrus | VirtualMachine (Papyrus Crash) [NEW] | Caused by a desync in the scripting virtual machine that can result in a partially or completely corrupted save file.
Solution: One of scripted mods that your save depends on is either missing or it got corrupted. Manually download the latest version of ReSaver and extract it somewhere, run Resaver.exe and open your latest save, then select Clean > Remove Unattached Instances and Clean > Purify FormLists. If same crash messages persist, that save is most likely unsalvageable. Try reverting to an older save or simply start a new game. You should never disable or uninstall scripted mods from existing saves, mid-playthrough.
I did Clean up the save with ReSaver, made no difference. I'm reorganizing my mod list for a new start. getting rid of any mod that might cause issues. I've been working with this mod list for years now... I'm amazed there's so much dependent on AWKCR... might be for the best. I really gotta stop changing my mods midway through my game, in fact, changed something about it almost daily in the past 2 weeks. that really came back to bite meHere's an excerpt from this article:
You can do as suggested if you want to keep using your save. If you did remove mods during your playthrough, then there is no garantee that more issues won't pop up.
most dependencies were either old mods I didn't use anyway or patch esp's, I'll try Equipment and Crafting Overhaul. I hadn't played since 2019 and my mod list was a mix of old mods & new mods. it's the first time changing mods mid game turned out so badly. after I clean up my list I'll start a new game tomorrow.Nowadays you can get away from AWKCR and Armorsmith Extended by switching to mod versions that are not dependent on this framework (take a look at No AWKCR and AE For Mods File Dump for instance) and Equipment and Crafting Overhaul.
dont know if this is helpful, but the scan tool seems to think it's a generic crash?Hello if any kind soul would read this one for me!
I know is ss2 and Wastelands ventures addon pack related but would like to have the short version so I can send to @Tinuvia
Checking for Papyrus Crash................All ClearPriority Level: [2] | Detected number of tbbmalloc.dll : 3
Was to be today. But forgot the tedious Nexus descriptions etc... Tomorrow 100%Here's the troobleshooting for the Generic Crash
The game either failed to load some Buffout 4 requirements or this is simply a generic error that has no relevance to the crash log.
Solution: Make sure you haven't missed any Buffout 4 installation steps or programs required for it, listed at the start of this article.
- If you have xSE Plugin Preloader mod installed, open its xml file inside your Fallout 4 install folder (where Fallout4.exe is) with a text editor and change line 14:
<LoadMethod Name="OnProcessAttach"> to <LoadMethod Name="OnThreadAttach">. If that doesn't work, try <LoadMethod Name="ImportAddressHook">
- If the game fails to launch or crashes before the main menu, temporarily remove all Buffout 4 files and try again. If this works, restore all Buffout 4 files, then delete xSE Plugin Preloader.xml and IpHlpAPI.dll instead. xSE Preloader does not work properly for some players, but it's not a hard requirement for Buffout 4.
For the rest of the log, I would wait to see if you get a similar crash before trying to deep dive. It does point to material properties for the Ragstag Stew, and by pasting the path on MO2's Data tab, I'm not finding anything, which means it's probably not from SS2 or Wasteland Venturers since I run those. By the way I hope you'll get your Castle plan out soon!
Form ID: FF004E01
Form ID: FF004E00
@Tarkkh if you have Better Console, you can PRID these objects to find out what the base object is.
Form ID: FF004E01
Form ID: FF004E00
Better Console - F4SE
This is a F4SE plugin which makes console menu show extra useful infomation about selected target,for example, target's name, ID, baseID, mod name and so on.This plugin also add some extra info listswww.nexusmods.com
0A
?012C61
The reference tab should point to the building plan it is used in.SS2 itself is the 0A@Tarkkh what mod is at index0A
?
The first pic is a SCOL. I would assume this is something plot spawned. Its possible there is an object in the SCOL the engine doesn't like. You can find out by opeining 'mod 0A' in xEdit and search for012C61
The reference tab should point to the building plan it is used in.
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