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Broken Recruitment Beacons

try cycling the beacon twice. i dont know why my game does this but it toggles the beacon on, on... off off. it dosnt actually change the beacon status until the second cycle.

its a weird one but i got used to it
CTD, every time....time to start a new me thinks! now I'm kicked out of every settlement inc Sanctuary... thanks for posting it was worth a try cheers
 
welcome to good-neighbor & the unofficial fallout 4 patch caused major issues with quests not being given from the point of reaching Sanctuary & with settlers showing up that were un-assignable or not able to be spoken too.
 
welcome to good-neighbor & the unofficial fallout 4 patch caused major issues with quests not being given from the point of reaching Sanctuary & with settlers showing up that were un-assignable or not able to be spoken too.

Unofficial Fallout Patch Non-DLC only, the mod authors dropped support for it a while ago. The version that requires DLC is compatible.
 
Thank you for the fast reply. You're truly awesome. Ok so, down to business.

Have tested on a New Game: Vanilla. Same setup. 1) build beacon + generator 2) wait in a chair for 1 year in cell 3 wait in chair for 1 year in an indoor cell 3) no settlers 4) power cycle to OFF and check the radio stations (Beacon is ON still) 5) run from Sanctuary to The Castle, check radio station (still have Beacon ON at that range) 6) store and scrap Beacon (radion Beacon still ON)

I've also tried Fast Traveling in and out of the cell while the Beacon was OFF, stored, and scrapped. Vanilla fresh save. I also don't use "Don't Call Me Settler" or "Welcome to Goodneighbor" when I do have mods loaded. I'm banging my head against a wall here bro, I really wanna get back to playing FO4 with SS focused playthroughs with the Minutemen. But I've been ironing out my mod lists and various bugs for... at least a month now with no real game time. This is the only big bug I have left and I remember having this bug a few times back when all us Xbox players had was Vanilla, this bug literally killed my Far Harbour settlement builds about 9 months ago and made me walk away from FO4 back then.
I tested on a new game without sim settlements and I could place a beacon.
 
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Has this problem been solved yet? Im on PC, I have 2 separate savegames, the same progression and all running the same mods EXCEPT one runs sim settlements, and the other doesn't.

Trying to place a beacon at Red Rocket after the concord quest line on the save running sim settlements, i get no update telling me the recruitment signal was found. I end up getting 2 more settlers, and then no more ever. doesn't matter how many beds, food, water, happiness they have, i never get more than 2 settlers after the recruitment beacon is turned on. i can toggle on/off as many times as i want, nothing changes.

On the play through NOT running sim settlements, trying to place a beacon at Red Rocket works perfectly, just as it should. i've maxed out at around 11 settlers in a short period of time, and they just kept rolling in since the beacon was flipped on.

So this is clearly a SS problem. i've tried deleting and reinstalling all mods, deleting and reinstalling the base game and all DLC's, doesnt change anything.

Anyone have any ideas?
 
Bumping this thread, I too am having this issue. My happiness never changes, and I never get new settlers other than the 2 that instantly show up after placing a beacon down.

I've tried to isolate the mod causing the problem, but disabling 50/50 and repeat doesn't change anything.
 
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