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Best Practices for a New Playthrough

Lukimausi

Member
Messages
77
After struggeling for weeks now, to get a heavily modded new Game to work, inspired by the great man‘s own playthrough on youtube and the seemingly very highly rated Mod list and load Order by BiRaitBeck and some Cityplans by Yagisan in new Settlements locations,I am giving up and starting form scratch.

Please know that I in no way feel that a Playthrough with 200+ mods should be a plug and play experience, and that I am hugely gratefull for all the awesome mods the community realeses and for all those nice people in these forums I have learned so much from.

I wanted to verify what I have learned here over the last weeks reading up about the problems I encountered in my first tries. I tried to keep my points short, and I hope you can bear with my english spelling.

This is my plan so far, and maybe someone knows answers to the questions I still have, or can correct me where I am wrong.

1) Start a clean Install („Purge your Data Folder“), otherwise old problems might be imported in a new Save. Do I have to uninstall Fallout 4 or can I purge my Data another way? I would prefer not to punish my 1Mbit/s Internet more than I need to and redownload the whole game, since I would like to play again before Christmas ;)

2) Follow BeRaitBacks instructions Step# 0

3) Install Sim Settlements 3 in 1, Conqueror, Workshop Plus, Workshop Framework, Hud Framework. And because I love the idea of Commonwealth Engineering Plus by Yagisan, install the mod itself and its requirements, since in some of the mod‘s describtions it says, download before a new play through.
Do you guys have any other mods in mind you would recommend, that require installation before starting a new game? I vaguely remember Raybo once mentioned to install a Castle Rebuilt mod before a new game, but not to enable it before all castle quests where completed…

4) Start a new game and press Enter if the first loading screen doesnt seem to end after a good minute.

5) Set up the pre builds:
At heart I am a sucker for completion, years ago I went out of my way to find every trinket in an Assasins Creed game, so obviously I want every City plan being build at on point in game, and conquer them with Jammer at level 3.
I know that it is practically not possible, espacially with a I5700k and and RX480.
So dont choose Red Rocket, Sanctuary, Specticale Island, the Castle in the same Save. But apart from that, what do you guys reckon is a safe starting percantage to prebuild?
In my last attempt I prebuild every Settlement apart from RR, SI, the Castle and Boston Airport. Additionally I had most of Yagisans City plans pre built to level 2-3 and for the first couple of hours I had 0 issues at pretty great frame rates considering everything.
Then it started CTD, but not necessarly only when I entered big Settlements.
What do you guys reckon is a safe starting percantage to prebuild and wich combinations of settlements is stable? I from what i gathered I should be able to have Cityplans/big manually built Cities in:

-Sanctuary or Red Rocket or Abanarthy or the Observatory (north of Sanctuary)

-Tempines Bluff or Outpost Zimonja,

-Covenant or Taffingtion Boathouse

-Greygarden or Oberlandstation

-The Castle or Spectacle Island or Warwick Homestead or Atom Cats Garage

6) When in game, to keep things working great is it bad/dangerous to fast travel and sleep or walk from from lets say Starlight to Abernathy a lot, or does it even help to give the Game a change to catch up and take a break with all its scripts and such? Does it matter if I open and close the workshop a lot when building, in order to make a save?

7) Does it create issues to slightly adjust a City plan that is still being build. Like changing a plot type, adding own structures, scraping stuff the city plan built? Does it hinder performence or progress of the City plan towards level 3?

8) I have read here a couple of times that Vis-G item sorting can be a source of instability and or lag. Please tell me its safe to use because I freakin love it!

9) I know to never uninstall a mod (generally spoken), what about disabling, adding or reinstalling?

10) Since Vortex is a thing, for the casual user like me a load order from someone else is not as helpfull as it used to be, because you cant just „copy“ it or force it into your mod manager anymore Now i feel I should be much more intrested in groups and its members.

I tried to learn about groups, and load orders and conflicts and and the new way of the Vortex, but I have to admit I did understand the gist of it, but when it comes to it, I dont have a firm idea of what to do in real life. I dont take working modded games for granted, since I dont pay any money to the authors or to you forum helpers, I dont expect it to be plug and play, but for me as a student (with relativly a lot of free time) I feel that I am much closer to the point of taking up a second study ( Modding ) than to play the actual game.

Is there any common basis you experts agree on? Basic groups to set up and which mods, that many of you guys use, to put where; like SS, Place Everywhere, Vis-G, UOFO4P, Armorsmith, etc?

Maybe even with best practices on what to do with companion mods, animation mods, weapons…..

I really hope I am already close to a good way of doing things and that I dont ask to much of you at once, but maybe if you can give me clarity it might help other people as well to get up and running.

Thank you so much in advance and have a nice lag free day.
 
Last edited:
thanks Raybo, i stumbled on these resources a couple of times before but thats what I meant with "getting the gist of it". First thing I dont quiet understand is what you mean by"clearing ESMs" in layer 0 on the right side. I also saw your post on BiRaitBecks mod page and tried to copy everthing you did. Took me hours:wackoto find all those plugins in your screenshots and to put mine in the groups you had them in. It worked out relativly well, apart from those mods I grabbed from Kinggath's Mod list that you didnt use. I tried to put them in the groups that made most sense, so a weapon mod went into the Weapon/Armor/Gadgets group for example. I had some issues there that some of them didnt make it in the right order I guess, since there were missing some armor pieces and paintjobs. I will watch your video again to see if with time and repitition I get any smarter:moil
 
After struggeling for weeks now, to get a heavily modded new Game to work, inspired by the great man‘s own playthrough on youtube and the seemingly very highly rated Mod list and load Order by BiRaitBeck and some Cityplans by Yagisan in new Settlements locations,I am giving up and starting form scratch.

Please know that I in no way feel that a Playthrough with 200+ mods should be a plug and play experience, and that I am hugely gratefull for all the awesome mods the community realeses and for all those nice people in these forums I have learned so much from.

I wanted to verify what I have learned here over the last weeks reading up about the problems I encountered in my first tries. I tried to keep my points short, and I hope you can bear with my english spelling.

This is my plan so far, and maybe someone knows answers to the questions I still have, or can correct me where I am wrong.

1) Start a clean Install („Purge your Data Folder“), otherwise old problems might be imported in a new Save. Do I have to uninstall Fallout 4 or can I purge my Data another way? I would prefer not to punish my 1Mbit/s Internet more than I need to and redownload the whole game, since I would like to play again before Christmas ;)

2) Follow BeRaitBacks instructions Step# 0

3) Install Sim Settlements 3 in 1, Conqueror, Workshop Plus, Workshop Framework, Hud Framework. And because I love the idea of Commonwealth Engineering Plus by Yagisan, install the mod itself and its requirements, since in some of the mod‘s describtions it says, download before a new play through.
Do you guys have any other mods in mind you would recommend, that require installation before starting a new game? I vaguely remember Raybo once mentioned to install a Castle Rebuilt mod before a new game, but not to enable it before all castle quests where completed…

4) Start a new game and press Enter if the first loading screen doesnt seem to end after a good minute.

5) Set up the pre builds:
At heart I am a sucker for completion, years ago I went out of my way to find every trinket in an Assasins Creed game, so obviously I want every City plan being build at on point in game, and conquer them with Jammer at level 3.
I know that it is practically not possible, espacially with a I5700k and and RX480.
So dont choose Red Rocket, Sanctuary, Specticale Island, the Castle in the same Save. But apart from that, what do you guys reckon is a safe starting percantage to prebuild?
In my last attempt I prebuild every Settlement apart from RR, SI, the Castle and Boston Airport. Additionally I had most of Yagisans City plans pre built to level 2-3 and for the first couple of hours I had 0 issues at pretty great frame rates considering everything.
Then it started CTD, but not necessarly only when I entered big Settlements.
What do you guys reckon is a safe starting percantage to prebuild and wich combinations of settlements is stable? I from what i gathered I should be able to have Cityplans/big manually built Cities in:

-Sanctuary or Red Rocket or Abanarthy or the Observatory (north of Sanctuary)

-Tempines Bluff or Outpost Zimonja,

-Covenant or Taffingtion Boathouse

-Greygarden or Oberlandstation

-The Castle or Spectacle Island or Warwick Homestead or Atom Cats Garage

6) When in game, to keep things working great is it bad/dangerous to fast travel and sleep or walk from from lets say Starlight to Abernathy a lot, or does it even help to give the Game a change to catch up and take a break with all its scripts and such? Does it matter if I open and close the workshop a lot when building, in order to make a save?

7) Does it create issues to slightly adjust a City plan that is still being build. Like changing a plot type, adding own structures, scraping stuff the city plan built? Does it hinder performence or progress of the City plan towards level 3?

8) I have read here a couple of times that Vis-G item sorting can be a source of instability and or lag. Please tell me its safe to use because I freakin love it!

9) I know to never uninstall a mod (generally spoken), what about disabling, adding or reinstalling?

10) Since Vortex is a thing, for the casual user like me a load order from someone else is not as helpfull as it used to be, because you cant just „copy“ it or force it into your mod manager anymore Now i feel I should be much more intrested in groups and its members.

I tried to learn about groups, and load orders and conflicts and and the new way of the Vortex, but I have to admit I did understand the gist of it, but when it comes to it, I dont have a firm idea of what to do in real life. I dont take working modded games for granted, since I dont pay any money to the authors or to you forum helpers, I dont expect it to be plug and play, but for me as a student (with relativly a lot of free time) I feel that I am much closer to the point of taking up a second study ( Modding ) than to play the actual game.

Is there any common basis you experts agree on? Basic groups to set up and which mods, that many of you guys use, to put where; like SS, Place Everywhere, Vis-G, UOFO4P, Armorsmith, etc?

Maybe even with best practices on what to do with companion mods, animation mods, weapons…..

I really hope I am already close to a good way of doing things and that I dont ask to much of you at once, but maybe if you can give me clarity it might help other people as well to get up and running.

Thank you so much in advance and have a nice lag free day.
I am leaving out textures, as it is a longer explanation than I have time for right now and I am on a mobile device :umnik2 so can’t see shit :crazy


Groups No matter what you call them should follow the general flow of the below.


UOFO4P

ESM / ESL’s “Sim Settlements” HUDframework, Def_UI, XDI, I’m Darlene, SnapandBuild,

SIM Settlement add-ons

Workshops

Environment (green-stuff)

CBBE

LooksMenu

Hair-eyes (pretty stuff)

Locations (like player homes that overwrite vanilla)

AA FusionCityRising

OutcastsAndRemnants

ProjectValkyrie

Stm_DiamondCityExpansion

Weapons

Armor Clothing like “Eli_Armour_Compendium”

Monsters “Like SuperMutantRedux”

Unique NPC

LooksMenu Customization Compendium

Better Settlers

Unique NPCs - Creatures and Monsters

VIS-G

Legendary Crafting

ARMORSMITH

Weapons & Armor that uses the other workbenches)

Player Comments and Headtracking

All other Comments type mods

Utilities

Overhauls “overwrites” Some Location Overhauls

Any All Settlements Extended - stuff

Vanilla Companion, Piper, Ida etc…

EFF or AFT

Other Companions like Heather (EXCEPT IVY SHE must be below Armorsmith)

Patches

Dead Last “mostly used for conflict testing”
 
I am leaving out textures, as it is a longer explanation than I have time for right now and I am on a mobile device :umnik2 so can’t see shit :crazy


Groups No matter what you call them should follow the general flow of the below.


UOFO4P

ESM / ESL’s “Sim Settlements” HUDframework, Def_UI, XDI, I’m Darlene, SnapandBuild,

SIM Settlement add-ons

Workshops

Environment (green-stuff)

CBBE

LooksMenu

Hair-eyes (pretty stuff)

Locations (like player homes that overwrite vanilla)

AA FusionCityRising

OutcastsAndRemnants

ProjectValkyrie

Stm_DiamondCityExpansion

Weapons

Armor Clothing like “Eli_Armour_Compendium”

Monsters “Like SuperMutantRedux”

Unique NPC

LooksMenu Customization Compendium

Better Settlers

Unique NPCs - Creatures and Monsters

VIS-G

Legendary Crafting

ARMORSMITH

Weapons & Armor that uses the other workbenches)

Player Comments and Headtracking

All other Comments type mods

Utilities

Overhauls “overwrites” Some Location Overhauls

Any All Settlements Extended - stuff

Vanilla Companion, Piper, Ida etc…

EFF or AFT

Other Companions like Heather (EXCEPT IVY SHE must be below Armorsmith)

Patches

Dead Last “mostly used for conflict testing”
upload_2019-10-25_11-39-1.png
 
Thanks for your info and hassle dealing with a mobile phone. Since I tried to get my mods running during the last weeks, i have them isntalled but disabled everthing. Would you say it is sufficient just to enable those you mentioned, to start a new game (UOFO4P, SS,Conqueror,Vis-G) or should I uninstall everthing so my data folder looks babyfresh and than reinstall only the most essential mods?
I am a bit confused whether it makes a diffrent of having mods not installed at all or just disabled. I think you made a comment once regarding a Castle Rebuild mod, to have it installed but disabled, thats why I am asking
 
thanks Raybo, i stumbled on these resources a couple of times before but thats what I meant with "getting the gist of it". First thing I dont quiet understand is what you mean by"clearing ESMs" in layer 0 on the right side. I also saw your post on BiRaitBecks mod page and tried to copy everthing you did. Took me hours:wackoto find all those plugins in your screenshots and to put mine in the groups you had them in. It worked out relativly well, apart from those mods I grabbed from Kinggath's Mod list that you didnt use. I tried to put them in the groups that made most sense, so a weapon mod went into the Weapon/Armor/Gadgets group for example. I had some issues there that some of them didnt make it in the right order I guess, since there were missing some armor pieces and paintjobs. I will watch your video again to see if with time and repitition I get any smarter:moil

cleaning ESM’s in 0. I am referring to cleaning the base game DLC in Fo4edit

gamer poets has a great video for how to do this in vortex.

in the past year fo4edit has greatly improved the cleaning process.

I might need to do a video on that also. Oh, and @Whisper i think also covers it in his recent guide.
https://www.simsettlements.com/site/index.php?threads/load-order-and-plugins-an-exploration.11318/
 
Thanks for your info and hassle dealing with a mobile phone. Since I tried to get my mods running during the last weeks, i have them isntalled but disabled everthing. Would you say it is sufficient just to enable those you mentioned, to start a new game (UOFO4P, SS,Conqueror,Vis-G) or should I uninstall everthing so my data folder looks babyfresh and than reinstall only the most essential mods?
I am a bit confused whether it makes a diffrent of having mods not installed at all or just disabled. I think you made a comment once regarding a Castle Rebuild mod, to have it installed but disabled, thats why I am asking
:bye Having the plug disabled is fine.

and exactly what you should do until you are ready to layer it in.
 
Awesome.
I cant find it in @Whisper's post but from what I guess it, that this mentioned in BiRaitBecks list under step#0.2:
" - FO4Edit - Create a folder named FO4Edit in the Fallout 4 Main one, download the main file and extract all files inside it to the FO4Edit Folder you created. Now follow the next steps carefully.

Run the FO4EditQuickAutoClean.exe file and once opened inside the Module Selection window Tick on the DLCRobot.esm box only and select Ok.
Wait for it to finish, then when it's done you can just close the program.
Do the same for the following files one at a time.
DLCWorkshop01.esm
DLCCoast.esm
DLCWorkshop02.esm
DLCWorkshop03.esm
DLCNukaWorld.esm"
 
I just saw, that it wasnt you who posted his groups on BeRaitBecks list it was mrb783, sorry for the confusion.

Seeing an ESM/ESL group at the top means if a plugin is not an ESP it goes here. seems simple enough:beach
 
I just saw, that it wasnt you who posted his groups on BeRaitBecks list it was mrb783, sorry for the confusion.

Seeing an ESM/ESL group at the top means if a plugin is not an ESP it goes here. seems simple enough:beach

yes, vortex should put it there anyway.

esm and real esl you can group them like any other mod and vortex will still put them at the top. You could use rules but for those the auto sort should be fine.
 
I just saw, that it wasnt you who posted his groups on BeRaitBecks list it was mrb783, sorry for the confusion.

Seeing an ESM/ESL group at the top means if a plugin is not an ESP it goes here. seems simple enough:beach
Also be aware of this which is a nice feature of vortex
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This I should also update, needless to say. It is safe.
 
Sounds great but maybe a little advanced for now. Will keep that in mind once I hit the 250 ceiling.
I am still struggeling to set my groups up again, cant figure out to remove the default arrows.
Since I am pretty new to this community, I dont know if this is to personal of a request, so feel frank to tell me to go hike but could you be bothered to upload screenshots of your plugin list sorted by groups? I know I know, I am supposed to learn the ways of the vortex myselfl, I feel overwhelmed again and I imagine most of my desired mods are in your 500+ load order, that way I had a place to start.
 
Sounds great but maybe a little advanced for now. Will keep that in mind once I hit the 250 ceiling.
I am still struggeling to set my groups up again, cant figure out to remove the default arrows.
Since I am pretty new to this community, I dont know if this is to personal of a request, so feel frank to tell me to go hike but could you be bothered to upload screenshots of your plugin list sorted by groups? I know I know, I am supposed to learn the ways of the vortex myselfl, I feel overwhelmed again and I imagine most of my desired mods are in your 500+ load order, that way I had a place to start.

No problem, I’ll do that after work today. Unfortunately my mod list has been whittled down to below 450, but hey, it is what it is. I’ll drop the list too.
 
I forgot, what kind of dark magic is needed to remove an arrow from one of the "vanilla groups". I managed it weeks ago, but I cant remove the arrows to and from "Default" to put it where i want. I know it is possible. I should not have reset all my to default so eagerly......
 
I forgot, what kind of dark magic is needed to remove an arrow from one of the "vanilla groups". I managed it weeks ago, but I cant remove the arrows to and from "Default" to put it where i want. I know it is possible. I should not have reset all my to default so eagerly......


Yeah, before you could just right click and break them apart and move them out of the way. In a recent update they removed that feature Appears now you have to leave them in the full string. In my mind I would love it if I could just rename the little bastards.

I haven’t figured out a work around other than to make a group called “MyDefault” and move anything showing in the vanilla “default” into that group.

As-is you will still see the vanilla “default” so I just see it as the flag telling me I need to assign it to one of my own custom groups.

The only other modifier key I know of is the control key.
 
Sounds great but maybe a little advanced for now. Will keep that in mind once I hit the 250 ceiling.
I am still struggeling to set my groups up again, cant figure out to remove the default arrows.
Since I am pretty new to this community, I dont know if this is to personal of a request, so feel frank to tell me to go hike but could you be bothered to upload screenshots of your plugin list sorted by groups? I know I know, I am supposed to learn the ways of the vortex myselfl, I feel overwhelmed again and I imagine most of my desired mods are in your 500+ load order, that way I had a place to start.

Pdf's are at the bottom that you can download to your computer.

Groups_25OCT19.jpg

25OCT19Raybo.jpg
 

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...Still applying. I noticed that you have Armorsmith and Vis-G very low down your order, which seems to give me or Vortex a lot of trouble sorting it:moil. Lets see where this leads me....
 
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