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Anyone else feel a bit betrayed that you can't use scrap generated by the industrial plots? or any of the caps generated by the town?

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And you have no control at all on what is produced in a location you have full control, using a workbench you control fully by people under your orders...
Yes. That is exactly how the vanilla game works. With the specific exceptions of Sanctuary and The Castle, you can lose control of any settlement in vanilla if their happiness gets too low. Effectively they can and will fire you.

SS2 adds a virtual economy loop. It's expected that you'll consume the outputs of the virtual economy in the commercial plots. How do you pay for it? Why, with the caps generated in the workbench, and the additional taxes generated from the tax collection municipal plot. Unlike vanilla this gives you some control of what is produced. This is a step up from vanilla, without being overpowering like SS1 was.
 
It might be "working as intended", but did the mod ever tell you its intention? Outside of reading external materials. This is the core of my own remaining complaints.
If you mean that the mod isn’t telling you enough, I agree and that was my complaint in this thread. The information isn’t easily available especially when it comes to how system work. And I’m hoping at some point the holotape info or the wiki or the pop up pages will have better information, info that helps the player grasp some of those concepts better.

But I honestly don’t see how I can ask for more than that. Just “inform me on what I’m doing, what’s doing what and don’t leave me in the dark on how things work”.
Did you guys play SS1 when it first came out? IIRC, there was less documentation available, there was no dedicated support team and no one really had a clue how things worked. (except for Kinggath) I don't remember ever seeing a flame war like this back then!

The other point is that Kinggath's vision should be pretty clear to anyone who spent any amount of time with SS1. He is a big fan of old school RPGs that came from an era where quest markers and game maps did not exist. Personally I like the mystery and suspense coupled with the hours of frustration stuck on a wild goose chase of where the hell is the note that advances this quest??? It adds new life to this old game that most of us have over a 1000 hours into.

As to the low resources, yeah its frustrating, but if you look at the big picture, what the hell are you going to do after all the settlements are built to you satisfaction??? This thread made me realize that by having to vacuum all the scrap in the commonwealth is a pretty good game stretcher. Plus while doing this extra scavving, I have found POIs and random events I've never seen before. I find it refreshing.

I give full marks and the highest kudos to all involved in bringing this massive overhaul to we the players! :agree:
 
As to the low resources, yeah its frustrating, but if you look at the big picture, what the hell are you going to do after all the settlements are built to you satisfaction??? This thread made me realize that by having to vacuum all the scrap in the commonwealth is a pretty good game stretcher. Plus while doing this extra scavving, I have found POIs and random events I've never seen before. I find it refreshing.
I'm actually starting to feel the same in this regard, although part of that might be finally having caved in and started playing on Survival difficulty. Having to walk everywhere is teaching me a lot about spots in the Commonwealth I'd legitimately only ever seen from a distance at best. An example: I never noticed how you can still see the dish at Station Olivia from so damn far away.
 
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How? The real world equivalent is they called the cops to complain about gang members trying to extort money from them. I don't know for you but no matter how useful cops would be, I still wouldn't give them my land and house. For Christ sake in the case of Abernathy, they called about a stolen necklace. That's not worthy of gifting your land...

Abernathy giving the Minuteman his land for protection so his last daughter doesn't die to a random mutant or raider attack makes more sense than the real world.

Depending on the country the cops might just decide to repay for the great protection they provide you either give your land to them or go missing.
In "civilized" countries that extortion is not even required. When the state needs your land, to for example build a highway, they can just take it and you get peanuts for it.
 
I'm actually starting to feel the same in this regard, although part of that might be finally having caved in and started playing on Survival difficulty. Having to walk everywhere is teaching me a lot about spots in the Commonwealth I'd legitimately only ever seen from a distance at best. An example: I never noticed how you can still see the dish at Station Olivia from so damn far away.
I always play in survival, just having saves turned back on.
Walking or using vertibirds makes me feel a lot more in tune with the world than simply opening the map and teleporting around. Though with the institute we would have an in game explanation for doing that.
 
I always play in survival, just having saves turned back on.
Walking or using vertibirds makes me feel a lot more in tune with the world than simply opening the map and teleporting around. Though with the institute we would have an in game explanation for doing that.
Fast Travel as Bethesda implements it is more like a "fast forward"/"skip" functionality; the game still calculates as if time had passed during that load screen, although not necessarily the same amount that would've passed if you just walked it.
But yeah, definitely feel more 'connected' to the game world this way. Although, the 'emptiness' of the world for most of that travel time bugs me more than a little... [back to reading the Toolkit Docs]
 
Abernathy giving the Minuteman his land for protection so his last daughter doesn't die to a random mutant or raider attack makes more sense than the real world.

Depending on the country the cops might just decide to repay for the great protection they provide you either give your land to them or go missing.
In "civilized" countries that extortion is not even required. When the state needs your land, to for example build a highway, they can just take it and you get peanuts for it.
Actually Currently the Abernathy farm is producing enough food by itself to feed Sanctuary's Industrial complex My DIA Storage bunker (Mod) and the Red Rocket /Minutemen logistic Hub. I let him run that, his "farmers" basically get Minutemen training in their off time,
 
[back to reading the Toolkit Docs]
YES! Welcome to the land of struggles!!! I've been having fun making joke stuff for myself to learn this. (like a statue surrounded by kneel and pray markers)
 
Follow up- Been a few weeks and this issue is still very painful for me. I gather my stuffed animals around me and cry myself to sleep.
I liked the way SS1 handled it much better.
 
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Beware the white knights :buba
This impacts me exactly as much as when I call out a racist and he answers by calling me a social justice warrior.

Just like them trying to “insult” me because they are angry that I’m calling out their racist comments, you calling me a white knight for pointing out that a mod author is not bound to respond to the crybaby entitled people who act like somehow Kinggath owes them to change the game to their liking won’t make me lose any sleep.
 
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