Yes, I was not enough precise, but it don't really change the problem of getting my basic resources. Do you think we'll get enough junk containing wood and concrete to permit base construction? To answer to the title I feel betrayed because I own a settlement, I invest time and caps in it and, when it's ready I can't really decide what to do with the production.He never said scrap, he said junk. Junk is put into the workshop, scrap is put into virtual storage. Junk can be broken down into scrap for your own use.
Please do not @me anymore. I have tried repeatedly to show you the ways to make your settlements productive in a way that benefits you.@BoredPeon : your image resume exactly my problem. How to get wood and concrete to create my settlements? The way I did use with SS1 was to have lumberwoods and mines furnishing them, I can't with SS2.
You always have the choice to uninstall the mod. Just like I am making the choice to stop watching this topic before I hurt someone's feelings. I did my part to try and educate people, but obviously some people just do not want to learn.The empire economy introduced by SS2 is good and interesting. Forcing the player to have only this choice is bad.
And I hope the players understand - that the dev's work for free, and as such only work on what they want. If they don't want it, you aren't going to get it.I can just hope that the dev are enough open-minded to understand that there are as many gameplays as there are players.
Yes, there is. It's exactly the same as vanilla. You scavenge, you use junk collection stations, you buy junk / shipments, or new in SS2, you use junk collection plots. Unlike vanilla, at least SS2 junk plots continue producing after a few hundred units of junk in the workshop.I just say that there is, in this version, no real way to get the basic resources (and I don't say "to easily get", just "to get") I (and some others) need to construct all the things to go around the plots and make the settlement living : roads, non-plot houses or stuff, decorations, ....
I feel betrayed because I own a settlement
You’re trying to argue someone who said he was not happy that Bethesda called his slaves “settlers”. You’re losing your time.See, now there's your problem. Despite the flag in the script being "player ownership", never in the game does it ever tell you by any settler anywhere at any time that you own the settlement. Because you don't.
I understand this point of view and perhaps I got some ease with the SS1 system and if my position is considered as whining and only whining I retire, it's not my intention.See, now there's your problem......................................
I understand this point of view and perhaps I got some ease with the SS1 system and if my position is considered as whining and only whining I retire, it's not my intention.
Final point for me.
How am I disrespecting you? You said it. Openly. In the forums. If you find it a problem that people know that this is how you think, maybe you shouldn't post those thoughts in public."You’re trying to argue someone who said he was not happy that Bethesda called his slaves “settlers”. You’re losing your time."
Who did speak of respect ?
No problem, I'm currently in depths of developping with Papyrus and I understand well what can be frustrationI apologize for the aggressive nature of the first iteration of my post. Sometimes when you get frustrated words happen before thought.
Not fully accurate.See, now there's your problem. Despite the flag in the script being "player ownership", never in the game does it ever tell you by any settler anywhere at any time that you own the settlement. You are told that you are allowed to use the workshop or that they decided join the Minutemen. Even when the Nuka World raiders send you to take vassels, it's for them, not you.
Not fully accurate.
When you Raid a settlement you are already allied with Shank says "Wait pretty sure that place is one of yours boss, thats where you wanna hit?" Implying some kinda ownership. And finally when talking to Sheffield and the Vault tech Sales rep, you ask them to "work for me." - Which again implies an ownership or at least leadership role.
That said I do agree it is vague... it always did feel weird that for finding a locket I could essentially take over someones home.
Rule the World by building your outposts all over the country. Kill or enslave your competitors to achieve your goals...
After all you only have one slogan:
"There are only two kinds of people, the one who works for us and ...... the dead!"
I always enabled the "full build controls in Vassals" option in SS1:Conqueror (once that got implemented) for that very reason. Y'all can enjoy your new bunk house, I need some more slave-labor factories over here pronto.In contrast neither the BoS quest "Feeding the Troops" nor taking a vassal gives the player control over a settlement.
Though I would argue the later should. If the overboss feels like bulldozing some shacks to have room for some cage fights, who'd dare say no?
How? The real world equivalent is they called the cops to complain about gang members trying to extort money from them. I don't know for you but no matter how useful cops would be, I still wouldn't give them my land and house. For Christ sake in the case of Abernathy, they called about a stolen necklace. That's not worthy of gifting your land...Apart from that however it always made sense to me that settlements give full control to the player for Minuteman Quests.
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