E
Eldaris
Guest
There's still something wrong with the counting in the latest 3.1.1 patch. I've got some screenshots, where I think one part of the problem may be.
If the city level 1 in Sanctuary produces 65 water, than that value is correct (because I changed one of the 5 scrapyards in a water plant... also 5 scrapyards? Is that correct?) But then it is still wrong. Looking at the HUD Framework to the left, showing water = -1 before a city refresh? ...
The top value of the workshop shows a defence value of 21. But as I'm counting in this level 1 sanctuary, there are 3. MK1 turrets producing 5 defence each. Plus either 2 plots which produce 5. Or 2 plots that produce 15 (explanation below with pictures) but both sums come to either 25 or 45. And not 21. So there's something wrong there unless defence values are subtracted somewhere because of plots etc.... But after the refresh, at least the water in the left HUD Framework was fixed.
When looking at the plot (above) it states it produces 15 defence. But when looking at the settler assigned to it (below) it only produces 5.
If the city level 1 in Sanctuary produces 65 water, than that value is correct (because I changed one of the 5 scrapyards in a water plant... also 5 scrapyards? Is that correct?) But then it is still wrong. Looking at the HUD Framework to the left, showing water = -1 before a city refresh? ...
The top value of the workshop shows a defence value of 21. But as I'm counting in this level 1 sanctuary, there are 3. MK1 turrets producing 5 defence each. Plus either 2 plots which produce 5. Or 2 plots that produce 15 (explanation below with pictures) but both sums come to either 25 or 45. And not 21. So there's something wrong there unless defence values are subtracted somewhere because of plots etc.... But after the refresh, at least the water in the left HUD Framework was fixed.
When looking at the plot (above) it states it produces 15 defence. But when looking at the settler assigned to it (below) it only produces 5.
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