Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!
Hi Team -
Currently playing with pre-built settlements. However, sometimes I want to change the city plan from the default to something from the City Plan contests. The tear-down and rebuild works fine, but often the idle animations (blue ghosts) are left behind. The same happens...
So when you start up a new game of Conqueror, and you have settlements pre-built and pre-populated, it's very likely that any place you choose to make an outpost is going to have a pre-existing population. If you are a Liberator, you may not want to make a new outpost with captives, you may...
I'm posting this before testing on the 'script compactor' gets underway. I want to make sure that this issue doesn't get confused with the new super-speedy method of handling settlements.
To the matter at hand:
Since my first conqueror play through when it first launched until now, my Finch...
(Tl;Dr) ON XBOX ONE
many other mods, tried multiple load orders, and different combos of mods
Character 1: 7 day playtime, full completion, each settlement has been found, no popup or progression meter
Beagle2: progression meter moved well, had to start new char because dogmeat died
Beagle3.0...
My idea is a little complex, and may conflict with the way Sim Settlements is implemented in its current form, so I will try to simplify my idea to the best of my ability.
Would it be possible... to make it so that settlement locations in the game world would already have a foundation level...