JJATH
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I wish it was Evening. Good 3am. hopefully, it comes out soon.Good evening. Can't wait to get started on Rise of the Commonwealth.
I wish it was Evening. Good 3am. hopefully, it comes out soon.Good evening. Can't wait to get started on Rise of the Commonwealth.
What about Charlie? He was the Bartender in the Third Rail. Edit: The Voice files could be used to make a barkeep of some kind.
Would love to know when this is gonna be released?
You could pretty easily make an industrial plot that has a mechanic that generates happiness based on the number of robot settlers or something like that. (robot settler population * 20 or something). I offset it by making different types of robot settlers, some with a higher fixes happiness.
I think I finally know what kind of plot add-on I want to try and tackle for my first attempt now.
If you want some help let me know, I've made other dynamic resource plots (like the scav team dispatcher). Fair warning, it does require some papyrus scripting to handle it
Oh ok thanks for getting back to me.kinggath posted that he was delayed a bit waiting for his wife to get home. He wants to be sure he can focus on the release, answering questions and responding to bugs once he uploads
Oh ok thanks for getting back to me.
I'll definitely take you up on that offer sometime after the release and the subsequent API (framework?) documentation. I've already been looking through the 2.x docs.
How is the city affected by the population caps?
I was talking about the Charisma + 10 in vanilaWe don't know just yet, but what population caps are you referring to? Technically the population cap is based on what your machine can handle, especially if you are using mods to increase the population or use something like my alternative recruitment plot
<< Sees Demanding’s new posts about bug reporting for RotC... *Heavy breathing*
I was talking about the Charisma + 10 in vanila
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