Handwnpants
New Member
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You could just place rocks where there's gaps and crap, that way you can best of both.Is there a way to do that without a restart? I use spring clean
You could just place rocks where there's gaps and crap, that way you can best of both.Is there a way to do that without a restart? I use spring clean
Is there a way to do that without a restart? I use spring clean
So the mod includes building plans that the settlement will follow? meaning I dont have to build a structure and then allocate rooms or space?
Don't worry about destroying your stuff, apparently if you choose to enable the city build it will destroy stuff for you as needed.
Residential: Robots can't be assigned to residential because they don't need to sleep/don't need beds.
Nice!
Phooey. Was kind of hoping for some kind of Residential robot "charging" plot.
They run on fusion cores/fusion cells, no need to "charge" they need to replace the cells. "Recharging" would require a clean room and fusion-able materials to go back into the cell and then restarting the fusion reaction.
Having said that: a requirement to replace their cores occasionally would be neat, but would probably become tiresome
What about Charlie? He was the Bartender in the Third Rail. Edit: The Voice files could be used to make a barkeep of some kind.
Phew, I was just contemplating a new play through but Im rather attached to my current charDon't worry about destroying your stuff, apparently if you choose to enable the city build it will destroy stuff for you as needed.
What about Charlie? He was the Bartender in the Third Rail. Edit: The Voice files could be used to make a barkeep of some kind.
Wonder if you could have a maintenance hut that is under built under residences but is specially scripted for robots to come and go on a scripted timetable (so you only need one per settlement instead of one per robot) - essentially has a workbench of some sort and some protectron capsules and use it to override the 50% happiness level of robots to a degree and that way you don't waste your settler cap on something like it - or hell have a settler or robot as a technician and put it under industrial.They run on fusion cores/fusion cells, no need to "charge" they need to replace the cells. "Recharging" would require a clean room and fusion-able materials to go back into the cell and then restarting the fusion reaction.
Having said that: a requirement to replace their cores occasionally would be neat, but would probably become tiresome
Wonder if you could have a maintenance hut that is under built under residences but is specially scripted for robots to come and go on a scripted timetable (so you only need one per settlement instead of one per robot) - essentially has a workbench of some sort and some protectron capsules and use it to override the 50% happiness level of robots to a degree and that way you don't waste your settler cap on something like it - or hell have a settler or robot as a technician and put it under industrial.
I'd definitely use that, having this as an option in Greygarden or the lair would change things pretty drastically for robot centralized settlement builds.You could pretty easily make an industrial plot that has a mechanic that generates happiness based on the number of robot settlers or something like that. (robot settler population * 20 or something). I offset it by making different types of robot settlers, some with a higher fixes happiness.
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