Patch is going to be next week Friday (the 7th), barring any major catastrophes. Workshop Framework's update is so important we get tested heavily, I'm actually posting a beta of it to Xbox - instructions on that below!
Workshop Framework's new change aims to solve several things over time*:
-
Resources getting desynced on your pipboy
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Power grid corruptions
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Resource numbers on the HUD inside of huge settlements like Spectacle Island
*You'll need to visit all of your settlements once for the new system to kick in.
We're not 100% certain this will solve all of these issues, but in testing it's working fantastically! This new code was brought to us by
@1000101 who has been testing it with Annex the Commonwealth, which is a pretty good test bed to see if something like this is working well. He's successfully setup massive power grids across multiple settlement areas!
My one concern with this new system is how it impacts low end systems or Xbox, as by persisting so many items, we will increase memory usage. So really need to hear from you guys on performance after this update.
The other big thing I want to
get some feedback on are the two new options for the HQ Radio, which will hopefully help folks outs who are finding themselves getting bricked by the current version. The first option allows you to prevent it from locking any of your controls, and the second option allows you to prevent the NPCs from auto-starting the radio, and instead just sending you a periodic notification in the corner that they have a conversation waiting for you to trigger.
Full patch notes for both here: https://docs.google.com/document/d/15xhHGOTqkzu93gbcHEhrWIkCy13TdNl-b_hbfxtXqjA/edit
File Link: Download Public Beta 2.2.3
Xbox Testing Workshop Framework
1.
Click this link, log in to your Bethesda.net account, and Favorite this mod.
2. Go to your Xbox Mods screen and you should see it listed under Favorites - download and activate it.
3. Disable Workshop Framework and load your save.
4. Make the rounds visiting each of your settlements for a few minutes, and then just play the game for a while and see how things go. So long as you aren't seeing any crashes (outside of the typical downtown boston ones... sorry can't fix those!), we should be good to go!
As usual with the Public Betas,
please keep responses to this thread relevant to what's covered in these notes so I can stay focused on what we're trying to patch for this cycle. Also, please
do not post issues unique to this beta outside of this thread.
Thanks everyone for kicking the tires!
-kinggath