Tonight's hotfix addresses the following:
- Camera and film should now be craftable after receiving the objective to take a picture of someone during the quest “Say Cheese”.
- Fixed a bug with the entry door model file for the ship in the quest Sunken Treasure.
- Fixed a bug that was causing the quest “Moving Day” to start immediately after “End of the Beginning”, rather than a day later.
- Fixed a bug that could cause Berman to be non-responsive when reaching the basement during the quest “End of the Beginning”.
- Made further adjustments to the Robot Expert perk action in the dialogue scene with Captain Wes to try and make it more reliable.
- Attempted to fix a bug at the beginning of the quest “Voice of the Commonwealth, 2nd Edition” which could cause Alyssa to say her greeting and then nothing else afterward.
- Fixed a bug during the quest “End of the Beginning” where if Simon Forseti was present, he’d be in the placeholder clothing from our internal testing phase instead of his release outfit.
- Fixed a bug in the Visitor system outfit records that could cause some of them to end up with missing pants or shirts.
- Altered the quest “Vim and Vigor” slightly to try and fix an issue where there is no activation prompt on the Vit-o-matic, making it unclear how you are supposed to take it.
- Fixed a number of low level errors XEdit reported on SS2.esm.
- Fixed a bug that was causing many of the theatre NPCs to act as settlers.
- Grizzly should now start out hostile in the quest “The Hunt for Grizzly”.
- The key to free Craig for the quest “Branigan’s Bounty” will now appear on the body of one of the raiders instead of the ammo box. This will resolve an issue where if another mod removed or blocked the ammo box, player’s will still be able to get the key.
- Modified the stage triggers and objectives on the quest “Branigan’s Bounty” to try and fix several issues some players were experiencing where it refused to continue at various points while attempting to rescue or after rescuing Craig.
- Fixed a bug that could cause an objective to come up at the wrong time during the quest “The Hunt for Knifepoint”.
- Added a check on game start to try force rebooting the radio scenes the player is told to listen to for the quests “Hostile Takeover” and “End of the Beginning”.
Here's a link to our currently investigating list, so you can read about the
issues on deck to be fixed: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/
Xbox players, the versions to watch for when you can safely update are:
39 of SS2, and
version 12 of Chapter 2.
-kinggath