jshwea
Active Member
- Messages
- 221
The HQ system is good and fun. It does seem to need some tweaks. But the more I play, the more it makes sense.
IMO, the HQ system idea is for players to figure it out, which I like to do.
For example, I am getting all vanilla settlers out of HQ and replacing them with SS2 characters since they have better stats. This idea makes sense to me. You are told to recruit people. So why not recruit the best people?
By telling the player to recruit but not telling them exactly who, this seems like it was done by design in essance of the idea of player choice and living with those choices. Which has been a core aspect of Fallout games.
IMO, the HQ system idea is for players to figure it out, which I like to do.
For example, I am getting all vanilla settlers out of HQ and replacing them with SS2 characters since they have better stats. This idea makes sense to me. You are told to recruit people. So why not recruit the best people?
By telling the player to recruit but not telling them exactly who, this seems like it was done by design in essance of the idea of player choice and living with those choices. Which has been a core aspect of Fallout games.