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SavageRock

Active Member
Messages
148
Hello all. This is probably old news, BUT I'm trying to clear Zimonja of the stairs and the wooden supports for an outpost blueprint. All the info I'm finding is leading me to think that there really aren't any ways to do this without adding the " bUseCombinedObjects=0 " in my .ini file. I DONT think that is a good idea..... #FPS Drop???

Any suggestions? And if I do remove the items what of the NAVMESH data? I also don't wanna have settlers randomly levitating in my settlement where they THINK a platform is! :declare

I DONT need any Post-Apocalyptic David Blaines' in my settlements...

NOT quite the vibe I'm going for in THIS build...:pilot LMAO
 
Open the console, click on the item you want gone and run these commands,
disable
(IF it doesn't disappear, you clicked the wrong item. so run enable then exit/enter the console and try again)
IF it did go poof then run
markfordelete

OR..
Grab Place Everywhere and you can then just hit the *Insert* key, which turns on Extra Object Selection and then scrap them thar stairs.

The aren't navmeshed, Beth just forgot to link them to the workshop.
 
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Open the console, click on the item you want gone and run these commands,
disable
(IF it doesn't disappear, you clicked the wrong item. so run enable then exit/enter the console and try again)
IF it did go poof then run
markfordelete

OR..
Grab Place Everywhere and you can then just hit the *Insert* key, which turns on Extra Object Selection and then scrap them thar stairs.

The aren't navmeshed, Beth just forgot to link them to the workshop.

helpful with console:
https://www.nexusmods.com/fallout4/mods/26582?tab=posts

essential:
What he said - place everywhere
 
As I have discovered, once you have used Place Everywhere, you will never want to build without it.
 
Modpos just won't do once you know the proper way of doing things.

(although I did Modpos Mama Murphy all the way across Sanctuary last night so she could find her stupid chair)
 
Modpos just won't do once you know the proper way of doing things.

(although I did Modpos Mama Murphy all the way across Sanctuary last night so she could find her stupid chair)
Come on.. give the addict a break.. or more Ultra Jet LMAO!
moveto player works faster... easier anyway.
 
Modpos just won't do once you know the proper way of doing things.

(although I did Modpos Mama Murphy all the way across Sanctuary last night so she could find her stupid chair)

Dang stoner kept trying to wander back to the cul-de-sac.
 
Zimonja has a fair few wooden supports and a really awkward ladder that can't be scrapped or removed with console commands as they are part of precombines. Would really like to be able to get rid of that ladder.
 
It sure would be nice to be able to break *a* precombine without breaking them all.

(Says someone who only sort of understands how precombines work)
 
Unless you're on a potato sprout (cough) console (cough) you can run Scrap Everything and not have a problem. It only breaks precombines in the settlement cells. Which have very few precombines that effect performance. Sanctuary has the most.. but still not enough to worry about. Each house has 3 meshes. Roof, walls, foundation. Abernathy's main house is really workshop items (for the most part) when broken apart.

Using bUseCombinedObjects=0 is when you run into problems... just don't do it. LOL
 
What about jenncave's Clean and Simple series?

I really like the idea of them, but have been avoiding them and Scrap Everything since I re-installed the whole dang game a while back.
 
helpful with console:
https://www.nexusmods.com/fallout4/mods/26582?tab=posts

essential:
What he said - place everywhere

Thanks Guys for the responses. It’s always good to come back to activity on a question!

Regarding your suggestions, I have place everywhere. It was quickly one of my “won’t go without it” mods long ago. I’ve tried the extra object selection mode and it doesn’t allow me to highlight several types of items. I can’t select dead things. Ie:
1) The dead raider and his dog :Sanctuary

2) Killed NPCs etc.

Also it doesn’t allow selection of some non living things as well.

1) Most items marked by the game as combined.

I’ve found most success using “Enable” “Disable” “Recycleactor” & Add keyword commands and the like. It’s does exactly what I expect though when trying to place really difficult to set items and resizing them also. Despite that, the special item selection of place everywhere doesn’t seem to do EVERYTHING it’s supoosed to at least on my save. I STILL love it, although it would be good to get it to work 100%

None of the mods I have on their own would allow for selection and moving of those remaining items at Zimonja though. So Ive been able to use place everywhere and the special item selection in conjunction with some console commands to accomplish things.

The busecombinedibjects=0 did allow me to select and delete them (Zimonja problem items) during my testing of the command, but they came back when I removed the command from my .ini file. Leaving that command active doesn’t seem smart and disabling it brings them right back upon loading in. So now I’m looking to find a reliable and safe means to get rid of my problematic pieces at Zimonja.
 
Zimonja has a fair few wooden supports and a really awkward ladder that can't be scrapped or removed with console commands as they are part of precombines. Would really like to be able to get rid of that ladder.


This...Ohh So Much T-H-I-S !
 
What about jenncave's Clean and Simple series?

I really like the idea of them, but have been avoiding them and Scrap Everything since I re-installed the whole dang game a while back.

I did check them out last night in my GOOGLE search frenzy. My only question regarding her build was if I use that, Then scrap all of her structures would I be able to install a Zimonja blueprint settlement there.
Ultimately, THAT is where the issue arose. I wanted to install a settlement blueprint, and of course, I wanted a clean slate to start from. What's the first thing I notice after clearing the joint out? Those few awkward pieces that didn't go away...

I immediately brought up my workshop menu and went to try manually selecting them and scrapping them even with "extra object selection enabled" NO DICE...

I may have to try @woodfuzzy trial and error method. I dunno maybe when I initially tried to scrap those pieces, I was missing the "grab points" in order to see the id of THOSE pieces. Its been my experience up to now though that most items which can be Enabled/disabled show their Ids very easily without too much of a need for finesse. But when dealing with a game like this, conventional doesnt always follow CONVENTIONAL ideas and processes... LoL
 
I used Jenns build and installed my Zimonja plan After scrapping her modular bits. She made a visually pleasing clean settlement. My only nit pick was the floating build borders Otherwise it did EXACTLY what I wanted. My build is up and running settlers working fine. But now the Workbench is GONE... Can I use console to bring it back and have it functional?
**Bends down to tie laces, stumbles and falls on head getting CONCUSSION...**:suicide2 LoL
 
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I used Jenns build and installed my Zimonja plan. Its up and running. But now the Workbench is GONE... Can I use console to bring it back and have it functional?
**Bends down to tie laces, stumbles and falls on head getting CONCUSSION...**:suicide2 LoL

The quick direct answer, Not a good idea. Sorry :(

I use Jenn's mods a lot. In fact, I have a long history with her mods. The workbench issue is not related to her mod. haha, the Zimonja is a nice location.

?? did you move the workbench with Place Everywhere or Scrap a block next to it / under it while in PE-extended select? When using PE be sure to toggle the "ins" button or "Life-will-Suck" :sad I suspect you don't even know what happened to it? Sometimes when scraping a block around a workbench, it to will get zapped along with the block or item.

Thinking about this I need to re-watch KG vid - didn't a go back function get added somewhere in the WSF or WS+? huh, I get myself distracted,, hahaha

Given how I handle the workbench plopping into the black hole / void :sorry I have only One recommendation = 100% of the time. Go back to a save where it was there.

:superstition If you do anything to a workbench / around one, move one be very careful when PE is installed. Woody - hates it when folks move the workbench but that extended select can really get-ya when working around a workbench. :superstition
 
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The quick direct answer, Not a good idea. Sorry :(

I use Jenn's mods a lot. In fact, I have a long history with her mods. The workbench issue is not related to her mod. haha, the Zimonja is a nice location.

?? did you move the workbench with Place Everywhere or Scrap a block next to it / under it while in PE-extended select? When using PE be sure to toggle the "ins" button or "Life-will-Suck" :sad I suspect you don't even know what happened to it? Sometimes when scraping a block around a workbench to will get zapped along with the block or item.

Thinking about this I need to re-watch KG vid - didn't a go back function get added somewhere in the WSF or WS+? huh, I get myself distracted,, hahaha

Given how I handle the workbench plopping into the black hole / void :sorry I have only One recommendation = 100% of the time. Go back to a save where it was there.

:superstition If you do anything to a workbench / around one, move one be very careful when PE is installed. Woody - hates it when folks move the workbench but that extended select can really get-ya when working around a workbench. :superstition


You are right Not really sure what happened. I think I borked it while scrapping the blocks around it.

I can still build there etc. But I'm mostly concerned with the functionality of the settlement without the workbench. (Collecting/Storing scrap etc.) I tried the "player.placeatme c1aeb 1" command but found that upon exiting the build mode I couldn't reenter build mode again and the workshop gives a must clear enemies response.
 
You are right Not really sure what happened. I think I borked it while scrapping the blocks around it.

I can still build there etc. But I'm mostly concerned with the functionality of the settlement without the workbench. (Collecting/Storing scrap etc.) I tried the "player.placeatme c1aeb 1" command but found that upon exiting the build mode I couldn't reenter build mode again and the workshop gives a must clear enemies response.

hahaha, you know this is either a really funny coincidence or something kind of odd is going on? hummmm.... A remarkable concurrence?

SavageRock maybe you didn't fat finger anything?

game 18:24
workbench.jpg

A remarkable concurrence?

game 20:39
now your missing.jpg

That is not much time. Glad I save often but......

Hummmmm??????????

Flying in workshop mode putting on a roof, messing with MCM settings and adding equipment to a couple of settlers but no crafting - no messing around Big Red??
 
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