C B Wright
Active Member
- Messages
- 246
I'm posting this here, instead of in "Questions," because this is where the last bundle of discussion about precombines and their effect on SS took place, and this is relevant to that, and to building, since I'm now poking around the Builder's Kit and trying to see what I can do with Sanctuary.
So after reading through the last few threads about precombines and... uh... previs? I think that's the term, and the effects of breaking them in settlements, I was convinced--very reluctantly--that I had to do without my beloved Scrap Everything. I simply like to build too large to add more stress than I absolutely have to. So it's gone.
So I've been trying to make do with Place Everywhere's "delete extra objects" function combined with disable and markfordelete. But...
...for some reason I am now able to delete some bushes and many leaf and trash piles in Sanctuary, using either the delete extra objects OR the disable/markfordelete functions. I didn't used to be able to do this.
Default behavior should be that I can't do that, right? The junk garnish on top of Sanctuary should be baked in as part of the precombined... mesh, or structure, or whatever you call it? If I can get to it, that means another mod I have has broken it in some way.
Is that a fair guess, or is that stuff actually legitimately accessible without breaking precombines? It's my understanding that that's not the case, but my understanding is, erm, markedly incomplete.
So after reading through the last few threads about precombines and... uh... previs? I think that's the term, and the effects of breaking them in settlements, I was convinced--very reluctantly--that I had to do without my beloved Scrap Everything. I simply like to build too large to add more stress than I absolutely have to. So it's gone.
So I've been trying to make do with Place Everywhere's "delete extra objects" function combined with disable and markfordelete. But...
...for some reason I am now able to delete some bushes and many leaf and trash piles in Sanctuary, using either the delete extra objects OR the disable/markfordelete functions. I didn't used to be able to do this.
Default behavior should be that I can't do that, right? The junk garnish on top of Sanctuary should be baked in as part of the precombined... mesh, or structure, or whatever you call it? If I can get to it, that means another mod I have has broken it in some way.
Is that a fair guess, or is that stuff actually legitimately accessible without breaking precombines? It's my understanding that that's not the case, but my understanding is, erm, markedly incomplete.