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Xbox One Release

VersusXV

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After hearing about the WIP option on there, I wanted upload my VFX addon for Xbox today. First thing I thought of when I woke up today. It's a Work In Progress so need to favorite it for it to appear.

https://bethesda.net/en/mods/fallout4/mod-detail/4081697

Would be great to hear Xbox specific feedback here as I don't have an Xbox so will only get a sense of things from Xbox player comments.
 
Love seeing more add-ons for Xbox players - now if only Microsoft/Bethesda would increase their limits... Yo Microsoft, let us use our hard drive space how we want to, yeah?
 
I'm going to add a bit about the plan for Xbox One's versioning/updates in the (hopefully not distant) future.

For Xbox I'm just going to say V1/V2/V3/etc. I am thinking I will use separate pages for updates each time for the Xbox users so that they can select according the size they've got available/are willing to spend on this.
  • Starter V1 (Complete): Now is included as part of the Mega Pack Year Two! Idea is, when my plots are in a Mega Pack they're considered Done.
  • Future: A new Addon pack. Due to how valuable plugin space is on the PC, plan is to have all additional plots on a new Addon Pack and to try for this to be an ESL flagged ESP. Foundations will likely go onto their own ESL flagged ESP since there are too many so a new subcategory will be needed. It might be complicated to bring it to the Xbox due to new Textures but will try to see if there might be some ways.

Just wanted to explain it clearly since the 2GB limit is such an issue on Xbox One
Love seeing more add-ons for Xbox players - now if only Microsoft/Bethesda would increase their limits... Yo Microsoft, let us use our hard drive space how we want to, yeah?
A very valid point!
 
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I have just gotten around to uploading all of my settlements for Xbox One(PS4 also)! A few were there previously but now the others are as well:
I wanted to create new settlement locations for use in building Sim Settlements Plots & raiding with Conqueror.
 
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