Old Post wsfw happiness problem

Discussion in 'Workshop Framework (Mod Questions Here) (Archive)' started by therealpedro, Apr 24, 2019.

  1. therealpedro

    therealpedro New Member

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    First of all, love the mod and the options it gives. Good stuff as with all your mods and thank you for it.

    I introduced wsfw and Conqueror to a heavily modded game a week or so back and immediately settlement happiness became a problem. Happiness goes up when I am present in a settlement and down when I am not present, leading to general social breakdown

    I did a reinstall of Fallout and played with wsfw, mcm, and ss 3 in one, and am now playing with f4se, the latest mcm, and Wsfw 1.1.4.a only and I am still facing this problem. 4 settlers in Sanctuary with all needs met, but happiness sinks three or four points every day I am not present.

    Google tells me in the past this was an issue with some users, but seems to have been fixed, so perhaps I am doing something wrong.
     
  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Oh, for me it seems kind of normal, at one point or another in a game. Near any play through.

    If it is the same thing I just make my rounds and they seem to stay fixed.
     
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  3. therealpedro

    therealpedro New Member

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    Thanks Raybo, I've had the same happen many times as well, but this is to an extreme extent. I can't get happiness high enough for even basic agricultural plots to upgrade, let alone the advanced industrial stuff. Sim settlements thus becomes unusable, and it's for me the most indispensable mod.
     
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  4. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    Ok, Try moving WSFW either above or below the sim settlement mod.

    I have WSFW below for a couple of playthroughs now and it is fine, but for others it isn’t and they seem to have better luck having it above the SS base mod?

    Introducing them into a heavy modded play through mid game isn’t what I would have recommended.

    The other option is save them for the next go around and roll back a week.

    Or even just ........ :crazy you know what I would say. To get the most out of conqueror it is best to start it with a fresh game. Particularly a heavily modded one with established settlements:cray
     
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  5. therealpedro

    therealpedro New Member

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    Thanks again. And you aren't wrong about introducing complex mods to rickety barely balanced builds.

    I usually get these things working just by fiddling with them. Right now wsfw 1.1.4a is not working on a fresh game as my only mod, well along with f4se and mcm. I'm hoping I'm just making a bonehead error that someone will catch.
     

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