A
Ain't Much
Guest
Hi,
I noticed that returning to settlements with the martial plot + wolf combined with Pack Attack NPC mod don't work well together. In many cases the wolf/ves turned "rabid" by the other mod, resulting in constant fighting. I turned off the other mod to test and found no wolves gone rabid, so I thought I'd post. It is entirely possible the SS mod turns them rabid for a bit o' fun, and my test was coincidental, but I feel they may not play well.
In another different instance, a wolf at my Starlight was attacking a mutant hound and no one cared. The mutant hound least of all.
I noticed that returning to settlements with the martial plot + wolf combined with Pack Attack NPC mod don't work well together. In many cases the wolf/ves turned "rabid" by the other mod, resulting in constant fighting. I turned off the other mod to test and found no wolves gone rabid, so I thought I'd post. It is entirely possible the SS mod turns them rabid for a bit o' fun, and my test was coincidental, but I feel they may not play well.
In another different instance, a wolf at my Starlight was attacking a mutant hound and no one cared. The mutant hound least of all.