It was super cheese mode in FO3. I still remember the first time I loaded up FO4 and rolled a stealth build. I started getting perks and finding magazines thinking "cool, maybe now stealth will work!" Wrong, under cover at quite a distance away with a silenced rifle, the enemies would hone in on your position with laser precision... This caused me a lot of butthurt. Now that I'm used to the FO4 system, I think if I went back to FO3, I would curse it's cheesiness...Yeah, I deliberately DON'T go "stealth archer" in Fallout, makes things too easy.
I just tried it out for a bit earlier for the sake of it (when I took that most recent screenshot); even with zero perks/magazines/armor effects to improve Stealth, and using a gun that shoots slow moving green blobs, I was still able to take out most of the Raiders on the outside of Corvega before any of them managed to return fire. I prefer playing more like a "cover-based shooter" with how FO4's combat pacing works - the enemy AI does that, so why shouldn't I?It was super cheese mode in FO3. I still remember the first time I loaded up FO4 and rolled a stealth build. I started getting perks and finding magazines thinking "cool, maybe now stealth will work!" Wrong, under cover at quite a distance away with a silenced rifle, the enemies would hone in on your position with laser precision... This caused me a lot of butthurt. Now that I'm used to the FO4 system, I think if I went back to FO3, I would curse it's cheesiness...
Lily is always complaining that nothing ever gets done unless you nag someone about it. =D
I had one Conqueror playthrough where I swear I downloaded every turret mod out there. I still didn't use them for beds though. I guess a mod could be made to do that... hmmmm.Clayton
Only mods I have at the moment that add more turrets are that weapon-pack of skibadaa's (which adds a turret version of that Mk19 Shrike I had Marcy holding in that screenshot earlier in the thread) and the LAER mod adds a turret version of itself too - those are coming in handy with how incoming "Combat Stalker" packs of Raiders/Gunners start including a power armor guy almost every time once you're past about level 20ish. I don't even use that gun myself, but it's nice to have some lightning flying around, especially since it gives The Institute some much needed weapon variety - might start giving Ada one of those for an arm too.I had one Conqueror playthrough where I swear I downloaded every turret mod out there. I still didn't use them for beds though. I guess a mod could be made to do that... hmmmm.
I've been running this one for a long time.Only mods I have at the moment that add more turrets
I use the advanced turret set too. The unpowered version. Great mod.I've been running this one for a long time.
One of these days I'll patch it to turn the rate of fire down. I don't think lasers are supposed to have a higher rate of fire than a minigun... The Fatman turret is especially dangerous...Advanced Settlement Turret Set
27 more turret types even Fat man! Powerful turret that don't need POWER...(SK Compatible)www.nexusmods.com
It is. I use the version where they need power and a ton of resources to build. I also limit myself to one per settlement. Usually where the 'radiant' critters spawn so I don't have to deal with bugs while I'm building.I tried that "Advanced Turret Set" for a bit, but felt it was actually a bit TOO powerful.
I need that level of defense or my people are dead men walking. I can't just get halfway across the map quick enough sometimes. I use a weapon mod that makes this level of defense when I'm not around needed.I tried that "Advanced Turret Set" for a bit, but felt it was actually a bit TOO powerful. I do like defending my settlements myself (or at least gearing my dudes up to fight alongside me - hell I just installed "Gunmetal Armor Skins" the other night so I could color-code everyone's armour) but that's a bit much for me.
I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)I need that level of defense or my people are dead men walking. I can't just get halfway across the map quick enough sometimes. I use a weapon mod that makes this level of defense when I'm not around needed.
Yeah but the bad guys have a good shot at winning with the weapons they carry, their percentage chance is high. So I make sure outside of Plots I have a lot of extra defense or try and run all Hi-Tech defense plots if possible.. Most of my settlements have defense in the mid hundreds (300-500 some more) and will still loose a fight once in a while if I don't get there in time for back up. Those screen shots I shared of weapons, the bad guys in my game access to those too. Ever walk into a settlement and take a mini nuke to the face from an anti tank weapon? Only to discover its a lowly raider attack.I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)
I'm pretty sure it does not simulate the attack when you are not present. A quick google search brought up this post by the author of BSDefense:I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)
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