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Wisdom... (screenshots)

Is this Raider dead... or waiting for me to paint him like one of those French girls? (he fell off the scaffolding on top of Corvega and landed like this I swear)
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Unrelated note: Marcy's now in Disciples armor instead of Operators; "stab happy maniac" seems to suit her a bit better than "professional killer".
 
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Yeah, I deliberately DON'T go "stealth archer" in Fallout, makes things too easy.
It was super cheese mode in FO3. I still remember the first time I loaded up FO4 and rolled a stealth build. I started getting perks and finding magazines thinking "cool, maybe now stealth will work!" Wrong, under cover at quite a distance away with a silenced rifle, the enemies would hone in on your position with laser precision... This caused me a lot of butthurt. Now that I'm used to the FO4 system, I think if I went back to FO3, I would curse it's cheesiness... :unknw
 
It was super cheese mode in FO3. I still remember the first time I loaded up FO4 and rolled a stealth build. I started getting perks and finding magazines thinking "cool, maybe now stealth will work!" Wrong, under cover at quite a distance away with a silenced rifle, the enemies would hone in on your position with laser precision... This caused me a lot of butthurt. Now that I'm used to the FO4 system, I think if I went back to FO3, I would curse it's cheesiness... :unknw
I just tried it out for a bit earlier for the sake of it (when I took that most recent screenshot); even with zero perks/magazines/armor effects to improve Stealth, and using a gun that shoots slow moving green blobs, I was still able to take out most of the Raiders on the outside of Corvega before any of them managed to return fire. I prefer playing more like a "cover-based shooter" with how FO4's combat pacing works - the enemy AI does that, so why shouldn't I?
 
With my stealth capabilities I can almost walk right up to an enemy with my flashlight on and Paladin Danse standing next to me but I am level 90 and it wasn't always that way early on. I am the last thing you'll never see. What kills me is my machine will render enemies I can see but are too far away for the game to shoot. Sucks when I am trying to get those 1000 yrd sniper kills at night for fun. It's fun to go to the overpass at Finch and just go from one side to the other sniping Gunners on one and Muties from the other. I do so miss my flying backpack companion from NV though. With ED-E and Boone that was all a guy ever needed.
 
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Clayton (from "Settlers of the Commonwealth") has some intriguing ideas as to how to built settlements "properly".
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In case anyone was wondering, btw, that CRIT meter that's always on my screen is because I use the "VAFS" mod - I don't like VATS as Fallout4 implements it, but that AP might as well get used for something
 
I had one Conqueror playthrough where I swear I downloaded every turret mod out there. I still didn't use them for beds though. I guess a mod could be made to do that... hmmmm.
Only mods I have at the moment that add more turrets are that weapon-pack of skibadaa's (which adds a turret version of that Mk19 Shrike I had Marcy holding in that screenshot earlier in the thread) and the LAER mod adds a turret version of itself too - those are coming in handy with how incoming "Combat Stalker" packs of Raiders/Gunners start including a power armor guy almost every time once you're past about level 20ish. I don't even use that gun myself, but it's nice to have some lightning flying around, especially since it gives The Institute some much needed weapon variety - might start giving Ada one of those for an arm too.
 
Only mods I have at the moment that add more turrets
I've been running this one for a long time.
One of these days I'll patch it to turn the rate of fire down. I don't think lasers are supposed to have a higher rate of fire than a minigun... The Fatman turret is especially dangerous...
 
I've been running this one for a long time.
One of these days I'll patch it to turn the rate of fire down. I don't think lasers are supposed to have a higher rate of fire than a minigun... The Fatman turret is especially dangerous...
I use the advanced turret set too. The unpowered version. Great mod.
 
I tried that "Advanced Turret Set" for a bit, but felt it was actually a bit TOO powerful. I do like defending my settlements myself (or at least gearing my dudes up to fight alongside me - hell I just installed "Gunmetal Armor Skins" the other night so I could color-code everyone's armour) but that's a bit much for me.
 
I tried that "Advanced Turret Set" for a bit, but felt it was actually a bit TOO powerful.
It is. I use the version where they need power and a ton of resources to build. I also limit myself to one per settlement. Usually where the 'radiant' critters spawn so I don't have to deal with bugs while I'm building.

Like I said, I really need to open this up in the CK and rebalance the lasers. They are practically invincible, the damage values are way too high and the rate of fire is past the point of ridiculous! One critter wanders in and you hear 15 laser shots in a second. That should break the power grid! (hmmm, interesting idea.......light bulb)
 
I tried that "Advanced Turret Set" for a bit, but felt it was actually a bit TOO powerful. I do like defending my settlements myself (or at least gearing my dudes up to fight alongside me - hell I just installed "Gunmetal Armor Skins" the other night so I could color-code everyone's armour) but that's a bit much for me.
I need that level of defense or my people are dead men walking. I can't just get halfway across the map quick enough sometimes. I use a weapon mod that makes this level of defense when I'm not around needed.
 
I need that level of defense or my people are dead men walking. I can't just get halfway across the map quick enough sometimes. I use a weapon mod that makes this level of defense when I'm not around needed.
I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)
 
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I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)
Yeah but the bad guys have a good shot at winning with the weapons they carry, their percentage chance is high. So I make sure outside of Plots I have a lot of extra defense or try and run all Hi-Tech defense plots if possible.. Most of my settlements have defense in the mid hundreds (300-500 some more) and will still loose a fight once in a while if I don't get there in time for back up. Those screen shots I shared of weapons, the bad guys in my game access to those too. Ever walk into a settlement and take a mini nuke to the face from an anti tank weapon? Only to discover its a lowly raider attack.
 
I mean everyone of my settlers at this point is wearing 5 to 6 peices of fully weaved and legendary equipment and carrying the most high tech ballistic weapons in the commonwealth. And yet can still loose to a raider attack.
 
I had no idea that it actually simulated the entire fight when you werent present, I thought it was just a simple percentage roll of success or failure. (which is what every website I can find says)
I'm pretty sure it does not simulate the attack when you are not present. A quick google search brought up this post by the author of BSDefense:
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The Fallout 4 wiki clearly states that NPC gear has no bearing on the settlement attack calcs when the PC is not present. This is also stated by a few mod authors.
This is the main reason I use a mod to disable settlement attacks. To me, its a poorly designed mechanic... not to mention the AI... :scratchhead
Edit: there is also Oxhorn...
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Why did I never think to try this before? (image inside Spoiler tag)
Nice stats, buddy. I guess that little thing upstairs counts as his Residential Plot assignment after all.
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Well math is awesome but I have defenses that are triple production and I still loose fights a lot, so The randomness seem to favor the attacker in my game so off to defend that settlement I go.
 
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