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Version 7.0 Now Up

Settlers sleep in the upper floor beds ok, and I have seen one walk up the stairs! Still testing. Think I may have broken my save as I ripped conqueror out.
 
I can’t wait!

It’s soooo, big :blush
So many things I want to do with that, and places I want to put it.:rofl

hey - hey you all get your minds out of the gutters! :crazy

Looks amazing! :dance2 This is exciting!!!!!!

Seriously, this is what some of us have been wanting and watching for!:santa1
 
Good. Its on its way once I've seen more stair action. And finished tidying up some other things. Like removing the red light from the dual home plot. Too seedy and don't like it.
 
Added more navcuts to the bunkhouse. Looks better. Just need to see them settlers go up and down them stairs and I'll be happy.
 
hahahaahaha,

Awesome!

Marcy and Jon spooning.jpg
Sorry, but it was so much fun I had to do this!
 
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Is this bad?

Oh, no it is very good.

Folks have been asking forever for a plot that would allow couples to sleep together and you finally did it!

I just wanted to show folks that it worked really well.

It was an amazingly creative way to make it work. :)
 
FYI - I was having CTD issues approaching settlements. I finally figured out I had to disable this mod to avoid it unfortunately! I don't know why it was occurring as before I figured out I had to disable this mod I tried tweaking innumerable ini settings, multi-threading and performance options, checkiong Fallrim tools to make sure scripts weren't still running, etc. Eventually I tried disabling all Sim Settlement addins and the problem went away. Finally, I narrowed it down to this one mod. It didn't happen initially since I was using the triple-plot mall plots and others from this mod since it's been out.

The crashes did occur when approaching several settlements including Tenpines and Taffington. I could get as close as possible and as soon as I moved close enough for the cell to load more detail with trees, etc. I got a CTD every time. Uninstalling the RS mod didn't shrink the save alot or affect active scripts much at all. This happened with the latest 7.1.
 
FYI - I was having CTD issues approaching settlements. I finally figured out I had to disable this mod to avoid it unfortunately! I don't know why it was occurring as before I figured out I had to disable this mod I tried tweaking innumerable ini settings, multi-threading and performance options, checkiong Fallrim tools to make sure scripts weren't still running, etc. Eventually I tried disabling all Sim Settlement addins and the problem went away. Finally, I narrowed it down to this one mod. It didn't happen initially since I was using the triple-plot mall plots and others from this mod since it's been out.

The crashes did occur when approaching several settlements including Tenpines and Taffington. I could get as close as possible and as soon as I moved close enough for the cell to load more detail with trees, etc. I got a CTD every time. Uninstalling the RS mod didn't shrink the save alot or affect active scripts much at all. This happened with the latest 7.1.

hey Cranky,

I would make a save to roll back too

Build the bakery and force it to lv 2. console "cf unlocklevel" then see if you get a CTD at level 3. I think this got fixed in the megapack2 but haven't tested. I am assuming when you approach it is starting to level to 3.
 
Oh hey, my favorite RS plots are in the megapack :) In my case it was already level 3 in Taffington which had the bakery but I Tenpines was using the city plan so didn't have it. I've never been clear about how the megapack + original mod worked to decide which is newer for a particular plot. My new game isn't very far so I'll probably switch to that for some of the older mods I use.
 
Oh hey, my favorite RS plots are in the megapack :) In my case it was already level 3 in Taffington which had the bakery but I Tenpines was using the city plan so didn't have it. I've never been clear about how the megapack + original mod worked to decide which is newer for a particular plot. My new game isn't very far so I'll probably switch to that for some of the older mods I use.
Sorry guys. It was my mistake. Forgot the material files. Should all be good now with latest upload.
 
This was with the latest 7.1 after you had fixed the material files. I repacked the archives which came with the mod and that fixed the issue. The year 2 megapack doesn't have the issue though and I switched to that now.
 
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