Version 13

Discussion in 'Discussion' started by RobotsSmell, Sep 18, 2019.

  1. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Renamed to V13.0 - Now up.

    Includes a "Tourist Information Booth" plot with various themed skins. Just gotta love those skin things. (I know, I'm late to that party, but never really had a need to use them. Until now!) Big thanks to @Irealys for the push / suggestions.

    Also has a Mega Mall Plot Snap Skin addition. Allows the player to change the skin of the Mega Mall that then just spawns helper snap pieces. (Along with a very very basic mall layout structure to allow player navigation)
     
    Last edited: Oct 27, 2019
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  2. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Basic martial plot added. Really only for the mall, but could be used in other places, if your desperate! (Unless it gets a personality injection and becomes a real eye turner).
    But mainly just a Dr Who pun laden fun plot!
     
    Last edited: Oct 26, 2019
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  3. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Update:-
    Also has a "food chain" combo set of plots. Designed to work in a row of 3 (I know!), or can be skinned to be standalone.
    Farm - Abattoir - Burger Joint. Agricultural, Industrial, Recreational. Abattoir produces some decent by products for your settlement, so not just a building for buildings sake.
     
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  4. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    S.H.A.F.T Is in progress..........

    Complete!
     
    Last edited: Oct 26, 2019
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  5. slink_v_0000

    slink_v_0000 Member

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    The food chain threesome works nicely. Sometimes there is an extra cow which appears outside the fence, but refreshing the plot makes that disappear. I like this set.
     
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  6. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Yeah, Ive seen that as well. Sometimes you get extra chickens as well, and ive even had the cow spawn outside the fence. No idea why, and a refresh fixes it. Something to do with Navmeshing, but it is all Navmeshed correctly, so its a bit of a puzzle!
     
  7. ajmsy86

    ajmsy86 New Member

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    Thank you so much for all your hard work. Your plots are amazing and very creative! I'm having a issue with the Mega Mall though. When I try to upgrade to level 3, my game crashes. Are there any mods that could potentially conflict with your mod?
     
  8. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Not that I know of. Where have you built it?
     
  9. ajmsy86

    ajmsy86 New Member

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    I built in Sanctuary.
     
  10. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Strange. I've built it in various locations and never had a crash issue. Got to ask, do you have all DLC's? Crashes when it levels up can only really be something it adds at level 3, (obviously), and the only things its adds that are not vanilla are the neon light letters. (As far as I can remember). My tester never have issues either. So I must admit I can only think that it points to a texture / material / DLC addon issue
     
    Last edited: Nov 14, 2019
  11. ajmsy86

    ajmsy86 New Member

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    Yeah I do
     
  12. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Does it get so far into the upgrade, ie, does anything new appear before it crashes? Like, lights or doors, or even the escalators?
     
  13. ajmsy86

    ajmsy86 New Member

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    Nah. The process starts but after a few seconds it crashes. Ill try to uninstall and install manually. Could be textures. Have to test it out later on.
     
  14. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Ok. Cheers. Keep me posted and I will try and get to the bottom of the issue.
     

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