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Archer23890

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Hello there! Me again to ask for advice, I'm playing on Xbox and wondered if anyone had any experience with the Vault Add on for Sim Settlements 2? Specifically anyone who's used it for Xbox as I was thinking of downloading it but not sure how it works with the limitations of an Xbox, does it crash or bug out a lot or at all if you use the city plan?
 
I guess you're talking about the city plans and not "vault-tec tools"? I'd be careful with city plans on xbox in general, though it probably depends which xbox and which city plan. Some are so over the top that even a monster PC might crash from them fully built. Not sure about vault 88 specifically but yeah, if you get many freezes and crashes, probably not. Only one way to find out :)
As for vault-tec tools, it's an awesome addon and probably a must for vault building (as there is very little of vault-themed plans normally) but don't think that's what the question was.
 
Yeah I believe it is called Vault Tec Tools. I was wondering about the City Plans that come with it too. I've had to delete RotC City Plan adding because of crashing or heavy lag at times, was hoping anyone with experience on the Xbox Series X could tell me if it can genuinely handle the plans.
I've had to stick to the basic city plans for now.
 
I just fot started with Vault 88... do the City Plans build all the architecture (walls, floors corridors , etc) for you, or do you have to do that yourslef first and then it just puts downs ASAM plots for you?
 
City Plans include everything within the buildable space, which yes includes the building tile pieces you use in V88. As a function it'd be practically unusable if it didn't, because how would you know ahead of time where it expects the walls etc to be?
It can take quite a while for a City Plan to declare that it has finished building in there though, because of how goshdarn massive a space that actually is.
 
So no ones experienced any problems with this Mod on Xbox? Would it be wise to download this partway through a playthrough? I haven't gone to V88 yet or discovered the location, just asking before I proceed.
 
Adding a mod to a playthrough in progress is usually ok, anything that's not gutting and changing major mechanics is generally fine for that. It's only removing a mod that's a real problem.
 
City Plans include everything within the buildable space, which yes includes the building tile pieces you use in V88. As a function it'd be practically unusable if it didn't, because how would you know ahead of time where it expects the walls etc to be?
It can take quite a while for a City Plan to declare that it has finished building in there though, because of how goshdarn massive a space that actually is.
OK.... so I appointed a Mayor (the Vault-Tec Rep: Mr. "I AM Vault-Tec!" :) ) and picked the "Vault ** Basics" City Plan by Kinggath... and they start buidling basic wooden shacks NDd stuff. Also, all the rubble blocking the various sections of the Vault-to-be is back. Will all of this change and a proper Vault appear over time? Or am I bugged or something?
 
OK.... so I appointed a Mayor (the Vault-Tec Rep: Mr. "I AM Vault-Tec!" :) ) and picked the "Vault ** Basics" City Plan by Kinggath... and they start buidling basic wooden shacks NDd stuff. Also, all the rubble blocking the various sections of the Vault-to-be is back. Will all of this change and a proper Vault appear over time? Or am I bugged or something?
It's a long time since I used it, but that sounds about right for the "Basics" city plan for that location. The "Basics" plans that the mod comes with built-in are all deliberately quite simple and bare-bones like that (so that people playing on Xbox don't set their console on fire trying to run the more complex designs). The "Basics" ones also don't "level up", what you see once it says it's done is all you'll get. Who you pick as Mayor has very little to do with that.
When I said City Plans "include everything in the buildable space", I meant everything, including things like those scrappable cave-in walls in that vault.
You might have to go looking on Nexus or something if you want more visually complex ones, although some of those can make even high end PCs upset with how much detail some makers cram in there. I do have one I made for there myself that I posted about a year ago on these forums looking for feedback on but nobody ever replied so I never officially published it
 
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I like the one by Choochoo that also turns it into a scrappy Metro kinda thing. Gavman's makes a big fancy vault but yeah, that does probably need a "monster rig". https://www.nexusmods.com/fallout4/mods/49434 - Blackbelt's vault 88 is probably what most people would want, but it can still be too much for xbox. I've been playing with layouts recently, turned out that was super easy and god knows how much time I would've saved instead of remaking my crazy builds over and over. Might release some later, city plans seem more complex but I might get into that. The storytelling component makes them worth it, when levelled ones work anyway. I never considered them not upgrading being linked to stuck plots.
 
I got a question again for people, how do you use the City Plans? I have no idea where to find them as all I have access to is the Basic one rather than anything to do with Vault Tools, is there a place I have to fins them or something? Amd yes I've allowed leveled City plans to show up which is why I'm confused.
 
City Plans other than the Basics are installed separately, the mod doesn't ship with any others (other than one you can optionally use during a chapter 3 quest, but that's a special case).
I've never tried the game on Xbox but I think if you use the ingame mod thing and search on there for City Plans some should come up? Do note that a lot of them tend to be very system-intensive so use at your own peril etc.
Once you've got them installed as you would for any other mod, you just go up to the Desk and select one from the menu that comes up when you use the blueprint looking bit on it, as I'll demonstrate here because it's easier than explaining in detail:
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As you can see, I only have the "Basics" one and one labeled "WG" to choose from, because I've only got WG's pack of plans installed as extras. Any others you have installed should show up in the same manner. (that particular pack almost certainly won't be on the Xbox, sadly, but I'm sure there's others)
 
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I have about given up: I can't get any of the City Plans to work in Vault 88. All the settlers do is try to build above-ground shacks and stalls, without any Vault-Tec construction at all. We might as well be at Tenpines. Unless someone has a new suggestion, I am just going to have to grit my teeth and do it all "by hand."
 
A City Plan will only build what the actual human player that made the city in the first place told it to; it's not some sort of AI driven thing, it's basically an elaborate copy paste function. I don't know any good ones for 88 that actually look like a Vault, sadly.
 
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