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Maybe One Day Vault 111 slaver den

CrimsonDrake

New Member
Messages
7
After leaving vault 111 there isn't anything really to do with it and no real reason to return there except for the cryo gun.
What if we had a slaver group that moved into the vault after you left that was associated with jammer. It would give us a new way of getting the slaver perk and could even give us the option to instead of killing the raider bosses and raiders at walden pond and instead put them in chains for later use.
Could even let us purchase taskmasters that work like city leaders for vassal settlements.
 
I too would like to see a repurposing of vault 111. Pretty sure it would fall under the triangle of death area, so probably not too much can be done on outside, but the interior could be useful.
 
I too would like to see a repurposing of vault 111. Pretty sure it would fall under the triangle of death area, so probably not too much can be done on outside, but the interior could be useful.
Wouldn't really affect the game that much as it wouldn't be a settlement just an area that changes with time
 
My understanding is that going back and trying to add things to it after you leave is just a bad idea, per KG, so it's been an off-limits area, writing-wise, for me.
 
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