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Unistaller problem

daf751

New Member
Messages
5
Greetings
After uninstalling the mod, remain objects. I post photos of some settlements.
https://s10.postimg.org/6gfkw4si1/Fallout_4_06.30.2017_-_18.40.44.04.png
https://s21.postimg.org/ln2j8vqcn/Fallout_4_06.30.2017_-_18.40.34.03.png
The paintings go away, but the doors and chairs are not scrapables.
Removing a floor near an eliminated plot causes a crash game.
After removing the agricoltural plot (the last version) remains the water effect and the settlers are lifted from the ground.
Maybe the cleaning tool should be updated.
 
Did you self destruct using the holotape before uninstalling?
you can also try http://www.nexusmods.com/fallout4/mods/23209/?
which should fix that but those images look like you seriously just uninstalled the addon without cleaning up first which is super wrong unless you like corrupted saves.
 
Did you self destruct using the holotape before uninstalling?
you can also try http://www.nexusmods.com/fallout4/mods/23209/?
which should fix that but those images look like you seriously just uninstalled the addon without cleaning up first which is super wrong unless you like corrupted saves.
I used the holotape.. those air objects still remain using the holotape.. :shok1 :unknw :suicide2
Sim Settlements Helper: after using the wood made with the chemical lab, there is message "The workshop arrays been reset to corrently match the actual workshop that exist in your game"..
I try to recycle items with the workshop, but the doors, chairs, beds are not recyclable, the "disable" console command works, but i think that the saves they corrupted in this way..
 
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It is possible that over time this disable may corrupt a save. Basically with disable your implementing the same read/write/delete/write/read that has always been the Achilles heel of any storage media. Shit happens. So Alternatives:

Scrap Everything: http://www.nexusmods.com/fallout4/mods/5320/?

I recommend scrap everything but there are others. From Nexus go to Files -> Browse files, then search for "Scrap".
 
It is possible that over time this disable may corrupt a save. Basically with disable your implementing the same read/write/delete/write/read that has always been the Achilles heel of any storage media. Shit happens. So Alternatives:

Scrap Everything: http://www.nexusmods.com/fallout4/mods/5320/?

I recommend scrap everything but there are others. From Nexus go to Files -> Browse files, then search for "Scrap".

This mod crumbles the mountains :mosking
but unfortunately does not see 80% of those objects and i think it's the same for the others mod...
This here works great..:dance2:clap
http://www.nexusmods.com/fallout4/mods/12056/?
 
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Crashes from scrapping usually means the game needs you to re-order your mods. If you try shifting them around a bit, or disabling a couple temporarily, it should resolve that.
 
Oh and that Reset Workshop Arrays is not something you should use unless you have the very specific problem explained on the mod page. It's a fix for people who used an alternate start mod that did something terrible.
 
Oh and that Reset Workshop Arrays is not something you should use unless you have the very specific problem explained on the mod page. It's a fix for people who used an alternate start mod that did something terrible.

Thank you, problem solved.:smile

Question: after updating to the latest version, to have the plot "updated" in the settlements, you have to "explode" and then reinstall it or just pick it in the pip-boy setup and the plot updates automatically to the latest version?:bye
 
In the holotape, there's an option to Refresh All Local Plots - using that once in each settlement will update them all.
 
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