Normally I wouldn't even bother bringing this up because I bet it's impossible or way too much work or something, but sim settlements itself is more than I'd ever expected a mod to be able to do, so who knows.
Right now, it's impossible to actually build a proper water-proof house under the surface of the ocean, because even if you built a house down there somehow, it'd be filled with water -- as everything below the waterline is... well... water, automatically and inevitably. There are options with separate load zones to look like they're underwater, but it's not the same thing for me.
Still, I think a settlement/home built under the ocean would be weird and cool.
So I'm brainstorming --
Being underwater means several things
1. People use the swimming animation instead of the walking.
Can animations like that be forced by a script or something, within the bounds a certain area or building?
2. People drown. Same thing as above.
3. I'm using horizon, so radiation. But there are radiation cleaners.
4. Visibility. I seem to recall the water affects visibility.
So I wonder if it's possible to have underwater-specific building that "fixes" all of those things listed above.
In other words, while you're in this dome or waterproof building or whatever, the game would force you to use the normal animations and breath underwater, etc. The game might still think you're underwater, but the fix caused by being in this building would make it, from the player's point of view, indistinguishable from being on land, simulating being in a water-proof, air filled structure.
Or maybe there's actually a way to remove water from a certain radius and I just wasted a lot of typing for nothing.
Hey, I'd love my own Bioshock Rapture city without needing its own loadzone.
Right now, it's impossible to actually build a proper water-proof house under the surface of the ocean, because even if you built a house down there somehow, it'd be filled with water -- as everything below the waterline is... well... water, automatically and inevitably. There are options with separate load zones to look like they're underwater, but it's not the same thing for me.
Still, I think a settlement/home built under the ocean would be weird and cool.
So I'm brainstorming --
Being underwater means several things
1. People use the swimming animation instead of the walking.
Can animations like that be forced by a script or something, within the bounds a certain area or building?
2. People drown. Same thing as above.
3. I'm using horizon, so radiation. But there are radiation cleaners.
4. Visibility. I seem to recall the water affects visibility.
So I wonder if it's possible to have underwater-specific building that "fixes" all of those things listed above.
In other words, while you're in this dome or waterproof building or whatever, the game would force you to use the normal animations and breath underwater, etc. The game might still think you're underwater, but the fix caused by being in this building would make it, from the player's point of view, indistinguishable from being on land, simulating being in a water-proof, air filled structure.
Or maybe there's actually a way to remove water from a certain radius and I just wasted a lot of typing for nothing.
Hey, I'd love my own Bioshock Rapture city without needing its own loadzone.