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Old Post Trying to get "Designer's Choice" to work

C B Wright

Active Member
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I'm about to go through the mind-numbingly... er... mind-numbing process of exporting all my settlement levels -- again -- for what I hope is the last time. It's been a slow and painful process to get to this point because unfortunately the only way I seem to learn is to screw everything up and fight my way out. :-D

However, there is one thing that I simply cannot figure out, and I don't know if it's a Transfer Settlements bug, a City Blueprint bug, or just me doing something wrong: I cannot get the Designer's Choice option to work consistently with my blueprint.

What I want: with Designer's Choice active, when a settler decides to activate a plot, it will automatically start developing the plot type that I had pre-set in the save that I exported. Assuming that the player using the plan has the available mod, of course.

What happens: what happens is what I want, but only sometimes, with some plots. There seems to be no pattern that I've noticed as to why one plot choice will be "saved" and another will be chosen at random, those Murphy's Law seems to have some sway here, because invariably any farm plot that I place on a platform will randomly select a mud farm causing the area around the plot to fill with dirt, including the interior rooms of the house it's next to.

My first inclination is to suspect that it's a transfer settlements issue, because I've noticed that TS has this problem outside of the blueprints -- it will sometimes correctly identify the plot choice you made before you exported, and will sometimes decide you need more variety in your life and spin the wheel. I've found no way to actually lock the plot choice in TS, though it appears that if a plot advances to L3 before you export, it tends to be preserved more often than the others.

My second inclination is suspect that there is something I need to run before exporting the settlement level that will clearly mark each plot time and make sure it's remembered when the blueprint is assembled. I thought maybe it was PrepareTSExport True, because I'd overlooked that step in my Sanctuary v1, but it doesn't appear to be the case -- I'm using it now, and the designer's choice setting doesn't seem to be doing anything.

The third option, and it seems to be the least likely option, is that the Designer's Choice setting isn't working for some reason.

Anyway, if anyone here has any advice on how I can either troubleshoot the issue further, I would dearly appreciate your input.
 
It's very likely a bug in Sim Settlements. I have it on my list to test and confirm it is working for the next patch.
 
Just confirmed it is working on all plot types. Make sure you turn on the Designer's Choice option on the save you are testing your build. You have to have that option on BEFORE the city starts placing plots.
 
Verifying designer's choice is on is part of my pre-build checklist, along with making sure the settlement is scrapped.

This leads me to believe there is either something I need to do to "lock" a plot in place that I'm not doing consistently, or that it's a transfer settlements bug. I'm leaning toward the latter, because I get the same behavior when I try to import a settlement plan through the TS holotape.

The weird thing is, there are some plots that aren't random. The community well advanced industrial plot is always that plot. A few martial plots are always the same martial plots. But there are others that just... refuse to conform.
 
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