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Trade agreements bug out (?) after a while and become a part of regular daily production after a while

DearValentina

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26
I had a severe deficit of Antiseptic, which is understandable given that I built hospitals and do not have any rare materials industry that I am aware of (maybe a city plan placed it?). I was at -80, so I made a trade agreement to import 100/d. I am now at +415/d. That is while I am exporting 200/d, because I was getting way too much of it. Funny thing is, I still don't have any rare materials industry, and it's only antiseptic that I have a lot of. You can see on the first screenshot that a lot of machine parts are also out of whack (all the materials I was short on at some point and made trade agreements for, I now have lots/day), pretty sure it's the same thing - when I make a trade agreement, over time, it becomes part of my regular "production", and I can cancel the trade and start selling it daily. Any ideas on what's causing it and/or how I can fix that?
I replicated it in this video by importing wood. Over time, my import of it is just added as daily production almost daily. In the end, I kinda fix it by doing Recalculate Daily Costs and Production, but even then it's still higher than it's supposed to be I'm pretty sure. The problem is, to record the video I went back to an earlier save before I installed a mod that I suspected (wrongly) was causing it, and now that I'm on current save, "Recalculate Daily Costs and Production", "Recalculate Resource Networks", and "Recalculate Virtual Resources" do not help, production is still out of whack. I tried cancelling all trade agreements and using those options, I still have way too much antiseptic (among other things, but I'm not supposed to have any daily antiseptic at all).
 
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