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Toggle for advanced industrial plots you don't want to upgrade

Jost

New Member
Messages
23
I keep tracking toggled for plots awaiting upgrade, but I would like to suggest an option to manually set a plot not to alert for upgrade. For example, I have a brewery in Abernathy Farm and it's been around long enough that it's eligible for upgrade to a distillery. I'm not done brewing all the beer recipes so I'd much rather leave it as a brewery. I don't want to disable the plots awaiting upgrade tracking option since I've got a number of plots in my settlements so if it's possible, a way to disable individual plots (or settlements if that's easier even though it's overkill) would be beneficial.
 
Would be great with such an option. Granted if you know what plot you want in advance, and have it unlocked already, you can use the new Pre-select option to avoid having an eternal marker for a T1 or T2 plot. But that is rarely the case for me, so end up with markers all over the map for plots I don't actually want to upgrade further. Once that starts I usually disable the tracking quest and end up not remembering to check occasionally.
So an option in the ASAM to set "I want to keep this plot" to get rid of the marker would be great. Could also perhaps work on the rare occasion when the marker does not go away on choosing an upgrade.
 
I'd like this option as well for cities such as Yagisan's where it's intended to have a L1 Sawmill or Mine etc. forever as part of the theme.
 
I agree that this option would be very useful. I always disable the tracking because of the same problem.
 
I thought you could do this now by specifying the target build in the upgrade options as a level 2 plot and have it just stop trying to upgrade.
 
I thought you could do this now by specifying the target build in the upgrade options as a level 2 plot and have it just stop trying to upgrade.
You can, but it still retains the quest marker forever! This slightly annoys me, because I always have "plot awaiting update" marker pointing to Far Harbor, and it's just the brewery at Longfellow's!
 
Yeah, clearing the marker when the target level is reached or not-setting it again if the target was reached makes sense.
 
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