Hi,
I got rid of "guns for hire" since it shares it's entrance with the nightingales and as far as i can tell the game runs much smoother since then.
In the case of possible conflicting ( especially with player houses ) mods I also run "vault 120"; "interior navcut fix"; "phase 4 institute Expansion"; "SS2" ( seperated installs, not the AIO ); "South of the sea - Atom storm". But the thing is that i only had vanilla settlements and Jake engaged me in Sanctuary. Maybe it is worth mentioning that I also havent used SS2 cheats so i can't even choose a capital so it has to be Sanctuary by default.
Other mods as well but i dont know if they might conflict with SS2.
Edit: Even if it is a problem to get the trading running a fix in form of making glass and bones convertable via buildings would be such a help since my stash needs constant expanding because it is flooding and trashing all of it's capicity and all converter/production pretty much use the same important resources the buildings already need.
For instance bone instead of wood for fertilizer because there's always a short on wood and just getting building materials to get wood and steel ( to convert it into wood ) makes you fill up the stash with nonsense materials.
I am not sure I should be the one to say this, but thank you so much for your information! Let's hope the next update will address this issue, and it will come out soon (considering the next gen update and the confusion that followed, I am not sure if it will be ready any time soon, though).
Anyway, I noticed you are having several issues concerning MOD conflicts and what not. This may be completely unnecessary since you might have figured out by yourself, but here are some advice.
1. Gun For Hire and SS2: There are multiple compatibility patches for these two. Yes, "multiple". I currently use
this one since it is included in the Storywealth.
2. Bone and other scraps with not much use. This is exactly the reason why I started to care about not being able to use the Marketplace Trading. I have searched through various add-ons but there is not much add-ons that include conversion plot in them, let alone those using bone and other not-much-usable scraps.
The solution I can come up with is to use "
Excess Resource Manager". This enables you to throw away scraps from the Virtual Storage.
Also, if you proceed the SS2 further, at one point you will become being able to use scraps in the Virtual Storage for your workbench crafting. So, if you install a MOD that enables you to create a shipment of scrap, you can reduce scraps in the Virtual Storage and also use them for earning some caps.