Bug The happiness bug is back.

Discussion in 'Workshop Framework Bug Reports' started by Rylasasin, Jan 9, 2019.

  1. Rylasasin

    Rylasasin Active Member

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    Update: I found it does change now, but it's extremely minimal. Like only one point per day.

    looking at my globals, I found that WSFW_Workshop_happinesschangemult is only 0.2. Should it be higher than this? Pre-Conquest this was a big fat 0.

    Seems setting it higher set it right. Guys, try typing GetGlobalValue WSFW_Workshop_happinesschangemult and tell us what you get. And if someone could tell us what the default is supposed to be, that would be great.
     
    Last edited: Jan 22, 2019
  2. Dauntless86

    Dauntless86 New Member

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    Will look at this when I get home, would also be interested to know if the 0.2 value is correct.
     
  3. Dauntless86

    Dauntless86 New Member

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    GetGlobal WSFW_Workshop_happinesschangemult

    Command isn't working for me. Tried both while having the workshop selected and nothing selected. Game says "Script command 'GetGlobal' not found"
     
  4. Rylasasin

    Rylasasin Active Member

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    Sorry it's GetGlobalValue
     
  5. Dauntless86

    Dauntless86 New Member

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    At uituit's request from the Nexus forum, below is an imgur link to some screenshots of my SS reports as well as my load order. I let Vortex/LOOT handle the load order for the most part, as I know just enough to be dangerous. I only intervene when there are particular things I want to overwrite, reported conflicts, or express directions from mod authors. These screens are taken from my Sanctuary, where I have a static 20 happiness and have not used any Sim Settlement assets other than dropping the city planner desk in my efforts to quash the bug. (Apparently I can't post links yet, so just copy/paste the below after imgur d-o-t com)

    /a/tHHZNLA

    Gotcha. Returning a value of 0.20 I do not have Conqueror installed. Also curious if this is the intended value for this modifier.
     
    Last edited: Jan 23, 2019
  6. Dauntless86

    Dauntless86 New Member

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    Ok so, update time. First let me note that I have not installed any updates to any mods (including SS/WSFW) since my last post, although I have made a couple mod changes listed below.

    Happiness is working again! Strangely. I'm not sure exactly when the fix/change occurred, I just noticed on a mouse over to fast travel to Sanctuary that happiness wasn't 20 anymore, and it was also moving in the WS when I was in Sanctuary. Confirmed that it is creeping up in my other populated settlements as well. Below is what I've done since last post, as best as I can remember, and when I noticed happiness moving again.

    Mods:

    - I re-installed Scrap Everything and in the FOMOD selected the Ultimate Edition and in the Options section selected ONLY the scrap expansion. I left both the sprint fix and the disappearing objects-terrain fix unchecked. (Prior install had disappearing objects selected as well.) I also installed the optional file for Scrap Everything - Automatron invisible mesh fix, and disabled the SE-Grey Garden idle fix esp. (I did all this in an effort to reduce disappearing walls and floors in some interior cells, giving views of a bright yellow/white void, which apparently SE can cause problems with. It 90% worked.)

    - I installed Reestablished Minutemen Castle
    - I installed Pip-Boy Flashlight

    Quests:

    Lots. Mostly companion related or similar side quests. None to do with settlements I don't think, except maybe the below.

    - Completed Taking Independence and Big Guns, as well as a couple additional "this settlement needs your help" quests from Preston. (Namely, National Guard Armory for Greentop Nursery, and Revere Beach Station for County Crossing.) Note: Preston was not giving me these quests. I went out and manually recruited a settlement (Abernathy Farm) before Preston would offer me Taking Independence. He has been offering settlement recruitment/Minutemen radiant quests as normal since.

    - Completed Dangerous Minds. While at the Memory Den, I also completed Emergent Behavior.

    One other note. Mere moments after completing Emergent Behavior, I got a system message saying that one of my settlers had improved their plot in Ten Pines (only place I currently have plots) to Level 2. This is the first of these messages I have seen, and no idea if this is coincidence or not. Plots have been at Ten Pines for a couple in-game weeks. I had of course also just completed Dangerous Minds a couple minutes before. Shortly after, when I went to leave Goodneighbor, is when I noticed happiness had spiked to 73 in Sanctuary. Maybe issue tied to main questline?

    Edit 1 - I was also having an issue where settlements were never being attacked. Like, at all. Not a big deal, as with BS Defence set up properly it's not something I pay attention to anyway. So it was a non-issue. Well today I was in Ten Pines, and it was attacked while I was there. First settlement attack in a 49-hour save. As before, no idea if related, but thought I would mention.
     
    Last edited: Feb 9, 2019

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