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The Grand Plan

Bored2024

New Member
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28
I normally don't spend the time to register for a forum that is devoted to a specific mod but here I am. This mod is taking over my game it is eating fallout 4 up in both good and bad ways. Of course the good ways are more content a lot more added to a single run through the game but the biggest bad way is how it eats up so much time and completely rearranges the average player way of going through this game.

This mod will eventually engulf the entire game there is no other path for the mod to take. You guys keep expanding into the game just taking over everything. I have to constantly check to see if something in this mod is going to pop up during a major quest or during something I like to do and force me to change how I'm playing the game. I think what you guys are doing is right in the middle of whatever beth was trying to decide on when they were working on the settlement system and if they should include it or not.

This mod is changing so much of the game world it might as well COMPLETELY change the game world and get it over with! So here are some ideas for this mod to do such a thing...

Change the whole game world around the settlements as they are built and upgrade over time so that eventually any part of the commonwealth that is near a settlement lets say up to two or three cells and closer depending on where it is, will be restored to pre war conditions. Now this won't happen at first there has to be some quests of course to get that sort of thing going and it has to fit in with the quests already in SS2.

The quests could go like this

Game world restoration quest that includes restoring a robot factory and maybe tie in mechanist's lair to supply an army of worker robots to restore the world. Mr handy bots mostly but also protectrons too. The quest would require half the settlements to be claimed and upgraded to a certain point so anything in the northern half of the game world before the big city areas would be restored well almost. The vanilla radiant quests will have to be handled differently and managed by SS2 so they don't use a location that is restored. The main city areas could eventually be claimed and the old leaning towers would be demolished so new towers would rise up in their place. The historical places would be cleaned out and restored over time and the people living in diamond city could mostly move out again.

Fix the bridges quest that has to kick in after most of the restoration work is done so the player finds a team of old timers that know how to drop all the bridges down and fix them to a mostly pre war and functioning state. After this quest is done then the remaining parts of the commonwealth can be worked on by the robots.

Some kind of gunsmiths faction quest so we can get a place to dump ALL mod added weapons so they don't just start spawning after a certain level anymore. SS2 added guns could show up here too and there could be a lot of fancy drama and writing about deciding which factions this group would sell to and consequences for not selling to. There could be an easy way for mod added weapons to be supported by SS2 maybe a keyworld for the LL for each mod and so on.


SS2 is just too big of a mod to stay the elephant in the load order for other modders to dance around and somehow it has to be less stressful to the game. I have some ideas on how that would work...

By changing almost the whole game world that means precombines are going to change so all settlements would have to change in a logical way. Just ask yourselves why do people have all these different kinds of settlement mods installed? SS2 would require the settlement spaces to change so all that SS2 content can fit into every settlement. Either you embrace 1x1 size plots for some things or make the settlements bigger. Also it would be much better if you could make the external residential plots a building with a load door instead of a big pile of junk with a bazillion doodads bursting out of it. The residential plot building could be one 3x3 single floor building at first and adds one more floor to each level it increases to so max is a three story building with a load door. All those rediculous OCD doodads and junk can be stuffed into the cells for those things so they don't waste the game engine constantly. I know there is an option in the MCM to turn off OCD mode but this way it still has somewhere to go.

With these changes in mind, settlements like jamaica plain could be properly used and not hog up the game. The vanilla settlements and their limits are badly designed as we all know and there is barely if any room for the vanilla required stuff to fit into many settlements. SS2 could take care of ALL those settlement design issues so from the get go, all the dead trees and junk could be removed with precombine support in SS2 by a menu option at the work bench and a fade to black screen while changing things kind of a "make it ready" option as well as moving the various settlement markers to more logical places so the player doesn't have to do that anymore see the mod by SKK that moves markers for example. There could be a city plan made for each settlement that would logically work and have the most SS2 stuff in it as possible so all the player has to do is bring the resources to the workbench and let the place build up over time instead of manually adapting SS2 to each and every settlement mod the player has in their load order.

So what happens when almost the whole commonwealth is fixed up? plenty and most of it will be between humans so there is plenty of room for writing there. With SS2 handling most of the game world it may be possible for someone to add vehicle support in a way that appears to work well with the game world at some point later on. The glowing sea will stay glowing and provide a no mans land for things to come from so plenty of room for writing there too. I have some ideas on how SS2 could handle game endings too I plan to post them later just thought I would get this posted first as I'm still going through the mod content.
 
Change the whole game world around the settlements as they are built and upgrade over time so that eventually any part of the commonwealth that is near a settlement lets say up to two or three cells and closer depending on where it is, will be restored to pre war conditions. Now this won't happen at first there has to be some quests of course to get that sort of thing going and it has to fit in with the quests already in SS2.
Hello!

This 'mechanic' will be added the devs call it ''World Repopulation System'' although it will not make everything pre-war.
This would completely break Fallout 4 and the Fallout world in general.

The whole point of Fallout is that ''War never changes'' the world (well just America for all we know) is completely ruined.

The restoration of Boston would be cool but not to a specific pre-war state.
I would say the main message of Fallout 4 is hope for the future. Now this could be interpreted as rebuilding everything and everyone living in harmony but as we know with Fallout that is never the case. I think SS2 perfectly compliments Fallout 4 as it already exists. The ASAM's start to allow reconstruction of settlements and (With C3) our faction has just defeated the Gunners.

The majority of the other stuff has already been done by other mods.
I do actually really like rebuilding the bridges though allowing for some of the new and old factions to transfer safely across the wastes.
 
Hello!

This 'mechanic' will be added the devs call it ''World Repopulation System'' although it will not make everything pre-war.
This would completely break Fallout 4 and the Fallout world in general.

The whole point of Fallout is that ''War never changes'' the world (well just America for all we know) is completely ruined.

The restoration of Boston would be cool but not to a specific pre-war state.
I would say the main message of Fallout 4 is hope for the future. Now this could be interpreted as rebuilding everything and everyone living in harmony but as we know with Fallout that is never the case. I think SS2 perfectly compliments Fallout 4 as it already exists. The ASAM's start to allow reconstruction of settlements and (With C3) our faction has just defeated the Gunners.

The majority of the other stuff has already been done by other mods.
I do actually really like rebuilding the bridges though allowing for some of the new and old factions to transfer safely across the wastes.
Technically, its already implemented. Concord is atleast one of the areas that has the system implemented into it, and to my knowledge, addon-packs add additional content for the World Repopulation System.
 
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