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the 'essential' SS mods

bushman

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2
There's 2 pages of SS mods in Nexus. In your opinions, which ones should I absolutely start with, and which ones (in what order) should/could I wait and add on later, as I see fit?

Cheers in advance.

edit: apologies if this is in the forums somewhere. A quick search of key words and a look around did not turn up definitive answers.
 
What kind of building style do you like?

While a lot of the add-ones have unique functionality and some cool additions you can't get anywhere else, the primary benefit of a lot of them is to give you new building styles.
 
There's 2 pages of SS mods in Nexus. In your opinions, which ones should I absolutely start with, and which ones (in what order) should/could I wait and add on later, as I see fit?

Cheers in advance.

edit: apologies if this is in the forums somewhere. A quick search of key words and a look around did not turn up definitive answers.

That's tough to answer, depends on how you want to play, what look/feel you want your settlements to have.

Industrial Revolution is a must. You're browsing Nexus so I'm guessing you're on PC. On PC, the short answer is all of them.

If you're on a mod budget, then I would choose a few that add agricultural plots, then homes, then industrial and lastly commercial.

You can make do without commercial plots, but you'll also be missing out on some excellent, creative add-ons by talented mod authors.

Likewise, there are vanilla options for martial and recreational (sort of), but you'll be missing the diversity from the various authors.

You really can't pick wrongly, they're all very good.
 
excellent. I know 'all of them' is the preferred answer, I am not, as of yet, that I've found, on a mod budget. I'll start with a few key ones Kermit mentioned, and read through the others, and add as many as I want. Can I bar a certain style from being built in a certain place? ie can I have different settlements with different SS mod themes?

and thanks for responding so quickly.
 
excellent. I know 'all of them' is the preferred answer, I am not, as of yet, that I've found, on a mod budget. I'll start with a few key ones Kermit mentioned, and read through the others, and add as many as I want. Can I bar a certain style from being built in a certain place? ie can I have different settlements with different SS mod themes?

and thanks for responding so quickly.
Yes, you can. In the furniture section of SS, there's a city planner desk that offers a few options, depending on what you activate on the desk. In this case, you're after the desk drawer. The drawer is where you select "banned" plots from being built.
 
For MUST LOAD even if something else gets unloaded, everything from Industrial City. The alternative recruitment piece alone is worth the price of admission.
It sometimes doesn't work right but it not working is still many orders of magnitude better than vanilla recruitment.

I generally load them all and if a specific plot type sticks out like a sore thumb, well, there's always the ban hammer drawer in the management desk.
 
Id say all of them :)
many have different styles
and the more difference the better I think
 
Unfortunately i have the mod budget of xbox one. At the moment i have it as sim lite, industrial revolution, wasteland ventures fro all the unique plots, which i scatter through out the commonwealth, then industrial city, animal farm, jtbryant's utilities, ruined homes and gardens, braes defenses, sim towers and hunter-gather. It has that busted apocolyptic vibe.
With a 2gig limit i have to be selective. My whole load order will eventuaLly be all SS anyway. :)
 
Yes, you can. In the furniture section of SS, there's a city planner desk that offers a few options, depending on what you activate on the desk. In this case, you're after the desk drawer. The drawer is where you select "banned" plots from being built.
If you're a control freak like me you can also use the ASAM Unit thingy to select the specific plot you would like to have when you build them. These are on the power poles on the plot or wooden post for agricultural or flagpole for martial
 
Unfortunately i have the mod budget of xbox one. At the moment i have it as sim lite, industrial revolution, wasteland ventures fro all the unique plots, which i scatter through out the commonwealth, then industrial city, animal farm, jtbryant's utilities, ruined homes and gardens, braes defenses, sim towers and hunter-gather. It has that busted apocolyptic vibe.
With a 2gig limit i have to be selective. My whole load order will eventuaLly be all SS anyway. :)

Ruined homes and gardens went down in size in 2.0, even though I added a bunch of stuff... I will be updating it for xbox tonight :)
 
There is only one I would say is a "Must Have" and thats JTBryants Foundations. The others are a matter of personal preference. I am in the All of them crowd.
 
I'll definitely be on the look out for that. How much did you shave off?

It's 11mb smaller, that might not seem like much, but that's after I added four new buildings.. So space comes from optimizing the raised beds... Which should also be a bit lighter on the draw...
 
If I had to pick three in addition to SS+SS:IR, I'd go with:
  • Ruined Homes and Gardens because it adds well-made raised beds for gardening
  • Industrial City because it adds diverse and interesting industry
  • Wasteland Ventures because of its overall breadth of quality additions
Not that the rest aren't good but those are my favourites.
 
I would pick Altair's Animal Farm, especially if you don't have room for Always Free. AAF has 3 or 4 agriculture plots which give you 4 food at level 1, rather than the standard 2. I find this very helpful in booting up a new settlement.
 
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