C B Wright
Active Member
- Messages
- 246
Here's the thing about the Castle: I've never been able to successfully design a settlement for the Castle.
I've tried. I consider myself something of a builder (not at the scale that the really good ones are, but I enjoy it and keep at it and I've done some settlements I'm rather proud of) but the Castle... I wind up giving up, slapping down a bunch of beds, adding turrets and abandoning it to its fate. Its ugly, ugly fate.
So when ROTC came out I thought "THANK GOD SOMEONE ELSE WILL DESIGN THE CASTLE FOR ME!" and I assigned Preston to it as fast as I could... and then I took the city back and scrapped everything Preston had designed, because dammit, I would not let the Castle win.
So last week I rolled up my sleeves and started designing a headquarters for the Minutemen. Tonight I finished.
(Click the pictures for bigger pictures)
(There are more pictures)
(I didn't post all the pictures)
(I took waaaaay too many pictures)
Here's the main entrance, from a distance.
http://01.jpg
Of course the most important part of the Castle is the radio. It's so important I built a command center around it.
The voice of Radio Freedom, hard at work:
The second most important part of the Castle is the armory (because you get the artillery plans there). I decided to go the traditional route and make it a workshop/munitions storage combo.
Trying to cover up all the loose stone bits was annoying.
And I couldn't scrap the stupid industrial strength shelf, so...
Here's the courtyard from one of the walls. Many of the buildings use a lot of the new interior plots from SS 3.0.
My favorite part of the Castle, though, is the settlement that sprung up around it. There isn't a lot of land, but the settlers are resourceful. They built piers.
Here's the settlement in front of part of the Castle's repaired wall.
And here's a big sniper tower, just because I like it.
The Castle has 38 settlers living in it at the moment, and while I'll probably always tinker with it here and there it's pretty much finished. I finally beat the friggin' Castle.
I've tried. I consider myself something of a builder (not at the scale that the really good ones are, but I enjoy it and keep at it and I've done some settlements I'm rather proud of) but the Castle... I wind up giving up, slapping down a bunch of beds, adding turrets and abandoning it to its fate. Its ugly, ugly fate.
So when ROTC came out I thought "THANK GOD SOMEONE ELSE WILL DESIGN THE CASTLE FOR ME!" and I assigned Preston to it as fast as I could... and then I took the city back and scrapped everything Preston had designed, because dammit, I would not let the Castle win.
So last week I rolled up my sleeves and started designing a headquarters for the Minutemen. Tonight I finished.
(Click the pictures for bigger pictures)
(There are more pictures)
(I didn't post all the pictures)
(I took waaaaay too many pictures)
Here's the main entrance, from a distance.
http://01.jpg
Of course the most important part of the Castle is the radio. It's so important I built a command center around it.
The voice of Radio Freedom, hard at work:
The second most important part of the Castle is the armory (because you get the artillery plans there). I decided to go the traditional route and make it a workshop/munitions storage combo.
Trying to cover up all the loose stone bits was annoying.
And I couldn't scrap the stupid industrial strength shelf, so...
Here's the courtyard from one of the walls. Many of the buildings use a lot of the new interior plots from SS 3.0.
My favorite part of the Castle, though, is the settlement that sprung up around it. There isn't a lot of land, but the settlers are resourceful. They built piers.
Here's the settlement in front of part of the Castle's repaired wall.
And here's a big sniper tower, just because I like it.
The Castle has 38 settlers living in it at the moment, and while I'll probably always tinker with it here and there it's pretty much finished. I finally beat the friggin' Castle.