the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Thank you!

Grim Experiments

Active Member
Messages
164
I apologise if this is the wrong place but I'm not clued in on forum etiquette, and I just wanted to put this somewhere most of the team involved could see.

Thank you! This, plus SS and ROTC are a perfect addition to FO4! You guys did a fantastic job.

Having to listen to, "C'mon!", "What are you waiting for?", "Hurry up!", "Get in here!", echoing down the hall of the Museum of Freedom would irritate the hell out of me! Lol. NOT ANYMORE! And those sound effects were perfect.

I don't know if anyone else uses PressXtoRespond, it is a grab-bag of angry dialogue which can provide some funny coincidences. After killing the Preston gang I hit respond and my character said, "I didn't sign up to babysit your ass!" Ahhhhh... The perfect end to the perfect day. Lol.

Thanks again to everyone involved in the SS series. This is what 76 should have been.
 
Agreed. Although, I just met the Toilet King for the first time and he has some gems, lol. I only wish the player character had more programmed smartass lines.

I wish we could put more in, but we're mainly limited by time and resources, not to mention the limited vanilla player responses (which would get tiresomely repetitive and noticeable if we really pushed more choice in player response). Just telling a linear story takes a considerable amount of effort. Variable iterations in dialogue are a slippery slope to traverse, and you can quickly swamp yourself with writing work without progressing the story at all, really.

We're keeping it simple for the sake of getting a story (hopefully a worthy one) delivered to you guys in a more timely manner. Writing for this mod has given me a true appreciation for exactly how much work went into writing in the vanilla game.

The main goal has been to introduce some colorful and lore-friendly characters to the game space, and a story that's engaging, but one in which the player takes a backseat-- you're along for the ride, you're not guiding the action. The focus is to make that ride a fun one.

Thank you for the kind words though, guys. I'm glad people are enjoying the characters.
 
Top