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Tesla Power Plot - VictoriaKS01

I've not dug into the Vault stuff at all - haven't even played that part of the game. However, adding a "power wall" (whatever that is) would force the player to have the vault DLC installed. That's pretty-much against the tenets of Sim Settlements, they don't want dependencies on any other mods or DLC because not everyone will have them (or be playing them in a particular run-through).

It would be possible to make external buildings wireless-powered. However:

1/ the tesla plot would no longer radiate any extra power fed into it (because so far as I know you can't have both "wire it up" and "power it via wireless" in the same item)

2/ it's a big change to the internal mechanics of SS (for starters, every City Plan would have to be rebuilt to deal with all plots being wireless, etc - there will be a lot of internal changes that I know nada about)

So I don't forsee that happening any time soon. ;)

I see your point, to incorporate a true wireless power setup to the whole settlement would indeed require it to be part of every settlement build. Only way I could see it happen "IF" you or some other massive Brainiac could not only get it to work but to create a tool incorporated into the main setup for S/S that for previous settlement builds would magically flow out to encompass the whole settlement. Of course it would have to upgrade the first build considering the level of the existing settlement build. Looks like I need to hand you a magical fishing pole to make use of this can of worms possibility.

For large settlement builds is it safe to build several power generators and or can you connect a standard nuclear generator to increase the range and power ?
 
For large settlement builds is it safe to build several power generators and or can you connect a standard nuclear generator to increase the range and power ?
No braniac here. The SS team are the brains, I just dug into and used the tools they provided.

You can build as many tesla plots as you want, there should be no problems.

You can put down a Diamond Power plot, or Plutonium Well, or bunches of petrol/fusion generators. If they’re wired into the grid along with the tesla plot then they will add to the amount of power radiated. They won’t extend the range though - that is determined solely by the plot level.
 
Updated.

And now - I'm gonna play the game LOL. I've had about enough of modding for a while, and need to test in a City Plan.
 
As to your Tesla Power station, I noticed it requires power when you build it! Wouldn't it make more sense to require say more radioactive material, steel etc. to build it rather than requiring power to generate power ?
That's the "kickstart" power. It doesn't even use 1 power, it just requires that it be wired into power on the grid.
 
wired into the grid of the settlement? thought that was a no no ? kickstart power, I could see insert power cell here to start. . haha
It's not a no-no, it's required for it to rebroadcast other power around.

Hmmm, insert 1 fusion cell....bzzzZZZZZZZZZ! ;)
 
Looking into that now.
What happens when you refresh the plot? (In ASAM options for the plot.)

I'm looking at the code - there is literally only a single door spawned, so I'm very surprised that yours has spawned a second.
 
What happens when you refresh the plot? (In ASAM options for the plot.)

I'm looking at the code - there is literally only a single door spawned, so I'm very surprised that yours has spawned a second.
It's a weird random bug. Mine do it too and sometimes other addon plots for no apparent reason.
 
Oh heck - one of those bugs. Base SS issue then, and see if a refresh fixes...
Probably vanilla issue, how scripts and stuff can randomly fail to fire for no apparent reason.

Refresh will nearly always solve it. I think it is simply the previous level's door not getting cleaned up on upgrade.
 
Probably vanilla issue, how scripts and stuff can randomly fail to fire for no apparent reason.

Refresh will nearly always solve it. I think it is simply the previous level's door not getting cleaned up on upgrade.
True, it’ll be a vanilla game issue alright - not SS itself. Thanks for clarifying that.
 
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