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There is a lot of old pre-war food lying around in the commonwealth. Scavengers could gather that as well. It is half-spoiled and radioactive, though, but that's exactly where the factory comes in.
At level 1, it just produces radioactive food items like cram, sugar bombs, etc. Scavengers just gather it and dump it.
At level 2, it still produces radioactive food, but also some cleaned variants. Maybe just use the pre-war variants, or some new "purified" versions, which don't cause any radiation damage, have no chance to give you (survival) diseases and maybe even restore more hunger. At this point, it can't clean up the food at the same rate as the scavengers collect it.
At level 3, it no longer produces radioactive food, and will replace any from the workshop with a purified version. Now it can process food faster than scavengers can gather it.
All versions should increase the food level, obviously.
Or, a food paste factory.
Level 1: produces A LOT of food right away, but also costs a lot of happiness and decreases defense slightly. It makes people aggressive and tastes bland.
Level 2: the food production doesn't change, but it costs less happiness. No longer decreases defense. At this point, flavors are introduced, and the aggressivity issue has been fixed.
Level 3: the food production still doesn't change, but now it doesn't cost you any happiness, and even slightly increase defense. Flavors have been worked out by now, and the old aggressivity issue was turned around, so that it only makes you more focused and aggressive against attackers.
I also wanted to suggest something like a food packing facility, but it sounds like the planned Insta-Cook Canned Dinners Factory is pretty much exactly that. Not sure how exactly you would have planned it, my idea would be that it increases the production of farms. Something like, go through all farms, add all their levels together, times some constant.
There is also still this suggestion, just saying
At level 1, it just produces radioactive food items like cram, sugar bombs, etc. Scavengers just gather it and dump it.
At level 2, it still produces radioactive food, but also some cleaned variants. Maybe just use the pre-war variants, or some new "purified" versions, which don't cause any radiation damage, have no chance to give you (survival) diseases and maybe even restore more hunger. At this point, it can't clean up the food at the same rate as the scavengers collect it.
At level 3, it no longer produces radioactive food, and will replace any from the workshop with a purified version. Now it can process food faster than scavengers can gather it.
All versions should increase the food level, obviously.
Or, a food paste factory.
Level 1: produces A LOT of food right away, but also costs a lot of happiness and decreases defense slightly. It makes people aggressive and tastes bland.
Level 2: the food production doesn't change, but it costs less happiness. No longer decreases defense. At this point, flavors are introduced, and the aggressivity issue has been fixed.
Level 3: the food production still doesn't change, but now it doesn't cost you any happiness, and even slightly increase defense. Flavors have been worked out by now, and the old aggressivity issue was turned around, so that it only makes you more focused and aggressive against attackers.
I also wanted to suggest something like a food packing facility, but it sounds like the planned Insta-Cook Canned Dinners Factory is pretty much exactly that. Not sure how exactly you would have planned it, my idea would be that it increases the production of farms. Something like, go through all farms, add all their levels together, times some constant.
There is also still this suggestion, just saying