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Stuck conversation during 'How to HQ'

Lassie

New Member
Messages
13
Hi,
I'm currently stuck at a point where I have to meet with the staff but when I try to start the conversation with Lupe she just says her line and doesn't engage and progress the conversation. I tried doing the previous steps again two times already but got this problem every time. I also tried talking to the other staff members but they don't advance any conversations either.
I have verified load order is correct, restarted the game and re-entered the HQ multiple times.
If anyone could provide me with a fix it would be greatly appreciated.
 
Stodge has a dialogue box now however, After selection he says his speech and then stops. Talking to him again makes him repeat.Disabling Stodge and Enabling Stodge did not fix him.
 
Stodge has a dialogue box now however, After selection he says his speech and then stops. Talking to him again makes him repeat.Disabling Stodge and Enabling Stodge did not fix him.
It did seem to work for me. Approach him so he starts his dialogue, right after he says it the first time I disabled him, Theresa then started some dialogue, finish that until she heads out then re enable Stodge
 
Yup, could try going back to stuck lupe convo and go from there?
Nada, Went as far back as the mission start, went through and Theresa isn't there. I do have a question for you, Did you TGM all the requirements to get things built? Cause In my game I don't think Jake has his stats set right in the HQ. Meaning, I had to apply Theresa into engineering to get the front upgrade done. Jakes counts for nothing stats wise.

I've got more saves but they're a couple of hours back. It'd take me some time to test through on them
 
Nada, Went as far back as the mission start, went through and Theresa isn't there. I do have a question for you, Did you TGM all the requirements to get things built? Cause In my game I don't think Jake has his stats set right in the HQ. Meaning, I had to apply Theresa into engineering to get the front upgrade done. Jakes counts for nothing stats wise.

I've got more saves but they're a couple of hours back. It'd take me some time to test through on them
I had/have the same problems as listed above.

One way to get the things built is:

  • TGM the first living quarters
  • Put theresa in engineering because Jake has 0 stats
  • Put MALA in logistics because Lupe has 0 stats

After that I went to the staff meeting, Jake greets me and then they give me the silent treatment. Forever.
 
Nada, Went as far back as the mission start, went through and Theresa isn't there. I do have a question for you, Did you TGM all the requirements to get things built? Cause In my game I don't think Jake has his stats set right in the HQ. Meaning, I had to apply Theresa into engineering to get the front upgrade done. Jakes counts for nothing stats wise.

I've got more saves but they're a couple of hours back. It'd take me some time to test through on them
I made a small override patch to get rid of the energy component for the security upgrade, I figured it was an oversight, in my mind, those tutorial items shouldn't require anything that the tutorial doesn't specifically tell you to do. Having finally got through the tutorial quest and played a bit I'm wondering if the department specifc energy is even working because it doesn't seem to be regenerating (maybe its just slower than I would have expected. I'm also wondering if idek's logistics stations need to be patched because I'm not getting supplies for the hq from them yet either. I'll probably replace the hq linked stations with kg caravan plots and see if they work.
 
I made a small override patch to get rid of the energy component for the security upgrade, I figured it was an oversight, in my mind, those tutorial items shouldn't require anything that the tutorial doesn't specifically tell you to do. Having finally got through the tutorial quest and played a bit I'm wondering if the department specifc energy is even working because it doesn't seem to be regenerating (maybe its just slower than I would have expected. I'm also wondering if idek's logistics stations need to be patched because I'm not getting supplies for the hq from them yet either. I'll probably replace the hq linked stations with kg caravan plots and see if they work.
Definitely no oversight in the energy costs, in fact they were very particularly chosen to add up to the available energy of the starting crew. The energy is regenerated after a project is completed and also anytime you exit command mode, so if it appears stuck, and no projects are running, you can enter and exit command mode to force a recalculation.
 
I'm also wondering if idek's logistics stations need to be patched because I'm not getting supplies for the hq from them yet either.
HQ uses trade agreements instead of supply lines - effectively you set up a connection to each settlement as opposed to the caravan network. This is the primary function of the Logistics department currently - each trade agreement requires 5 Logistics Energy to maintain.

For anyone trying to wrap their head around the differences between HQ and a normal settlement - Overall, the goal of HQ is to act like an end-game funnel for all the surplus resources your settlements are generating. Currently you can use those resources to build up HQ, as well as for equipment upgrades for yourself through the lab system which becomes available after you get the last department set up (shortly after the How to HQ quest). In future updates, we'll add lots more you can do with those resources.
 
Definitely no oversight in the energy costs, in fact they were very particularly chosen to add up to the available energy of the starting crew. The energy is regenerated after a project is completed and also anytime you exit command mode, so if it appears stuck, and no projects are running, you can enter and exit command mode to force a recalculation.
Something isn't working on my end then, I didn't get any energy from assigning Jake as head of engineering and after adding Mala I didn't get any either. Its also not regenerating either.
 
Be sure to grab this version if you are getting stuck in the Stodge loop - I've confirmed on my save and one that someone else sent me that the fix works as expected.

If for some reason Theresa isn't near Stodge (or Hubert if you didn't end up recruiting Stodge), then try sleeping/waiting at the settlement to see if her AI catches up. If not, then something went awry as she should have teleported there. You can try rolling back, and doing the Lupe/Theresa/Mansfield conversation again. If that still doesn't work, please send me your saves from before the conversation and after so I can see if I can figure out where things went off the rails.
 
HQ uses trade agreements instead of supply lines - effectively you set up a connection to each settlement as opposed to the caravan network. This is the primary function of the Logistics department currently - each trade agreement requires 5 Logistics Energy to maintain.

For anyone trying to wrap their head around the differences between HQ and a normal settlement - Overall, the goal of HQ is to act like an end-game funnel for all the surplus resources your settlements are generating. Currently you can use those resources to build up HQ, as well as for equipment upgrades for yourself through the lab system which becomes available after you get the last department set up (shortly after the How to HQ quest). In future updates, we'll add lots more you can do with those resources.
So a caravan plot isn't even needed? or is it just a requirement to setup an HQ line? I've been using idek's logistics stations as my caravan plots, I was wondering if that could somehow have messed up the supply lines because HQ doesn't appear to be receiving any supplies.
 
Something isn't working on my end then, I didn't get any energy from assigning Jake as head of engineering and after adding Mala I didn't get any either. Its also not regenerating either.
Try reassigning them to a different department and then back again. If they aren't showing up in the lists, head to the desk for the appropriate department, there are options to unassign Department heads. The desks can be found in the following locations:

Facilities: Mansfield's Office
Admin: Meeting room with the giant table in the upper hallways
Engineering/Logistics: In the Comm Array Room

Security desk I think first appears if you build Aiden a private office - this was an oversight and another location for a desk will be added to one of the default spaces in a future update so construction isn't required to get access to that functionality.
 
So a caravan plot isn't even needed? or is it just a requirement to setup an HQ line? I've been using idek's logistics stations as my caravan plots, I was wondering if that could somehow have messed up the supply lines because HQ doesn't appear to be receiving any supplies.
A caravan plot is needed at the settlement, and then back at HQ you set up a supply agreement under the Logistics department. IDEK's should count unless he did something weird with them. Note that only the surplus resources from that particular settlement you have a supply agreement with will be available in HQ. To get access to all surplus resources on your caravan network, you'll need to set up a Supply Agreement between HQ and each of your settlements.
 
A caravan plot is needed at the settlement, and then back at HQ you set up a supply agreement under the Logistics department. IDEK's should count unless he did something weird with them. Note that only the surplus resources from that particular settlement you have a supply agreement with will be available in HQ. To get access to all surplus resources on your caravan network, you'll need to set up a Supply Agreement between HQ and each of your settlements.
So it might almost be better to use the vanilla ss2 caravan plot and keep the hq supply settlements isolated from other settlements so it isn't able to link with them? (so it has extra surplus?). As it is right now, HQ is linked with sunshine and starlight but it isn't receiving any supplies (Resource complexity is set to simple).

I reassigned leaders and engineering energy is still at 0. Facility energy appears to be working, Caravan energy stays consumed as long as the supply link is active if I understand correctly.

--Edit severed supply links to try to reestablish them, and caravan energy stayed at 0, fired lupe and the other employee and reassigned them but energy is still at 0 so I can't make new links
 
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So it might almost be better to use the vanilla ss2 caravan plot and keep the hq supply settlements isolated from other settlements so it isn't able to link with them? (so it has extra surplus?). As it is right now, HQ is linked with sunshine and starlight but it isn't receiving any supplies (Resource complexity is set to simple).

I reassigned leaders and engineering energy is still at 0. Facility energy appears to be working, Caravan energy stays consumed as long as the supply link is active if I understand correctly.

--Edit severed supply links to try to reestablish them, and caravan energy stayed at 0, fired lupe and the other employee and reassigned them but energy is still at 0 so I can't make new links
No, you shouldn't need to isolate them at all. Think of the HQ links as an extra layer, you should have all your settlements caravan linked up like always, and just now you're adding supply agreements on top of it.

Sounds like you're having pretty severe other issues - so none of that is going to work. Please send me your save when you can and I'll see if I can figure out what's broken for you.
 
HQ uses trade agreements instead of supply lines - effectively you set up a connection to each settlement as opposed to the caravan network. This is the primary function of the Logistics department currently - each trade agreement requires 5 Logistics Energy to maintain.

For anyone trying to wrap their head around the differences between HQ and a normal settlement - Overall, the goal of HQ is to act like an end-game funnel for all the surplus resources your settlements are generating. Currently you can use those resources to build up HQ, as well as for equipment upgrades for yourself through the lab system which becomes available after you get the last department set up (shortly after the How to HQ quest). In future updates, we'll add lots more you can do with those resources.
On the topic of HQ logistics, whenever i leave the HQ and come back the plot have disappeared and it acts as though i have no logisitcs set up.
 
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