Martin Rudat
Member
- Messages
- 4
It might be fun to have a visual indicator of how much junk you've got piled up in your settlement.
I'm thinking something like:
A set of 1x1 plots (with space reserved for a corridor, when abutting another storage plot) that can either contain a random resource, or a specific class of resource, to be used by industrial/commercial plots/city plans to have design-relevant random clutter.
Perhaps with an idle marker to get settlers to browse the stored contents.
Ideally, interacting with the pile would open the workshop container, I think.
Edit: the plots would also serve as targets for attacks, damaging the plots logically being equivalent to stealing the destroyed resources.
Have an interior/outdoor warehouse plot that could come in a number of levels (a multiple-storey outdoor warehouse), and contain a set of resource plot markers.
Have the stockpile plots spawn based on the contents of the workbench, and fill up the various resource spots (edit: in order of increasing distance from the workbench?) before constructing any warehouse plots.
Edit: if you consume enough of a resource, the plots (closest to the workbench?) get emptied and could be re-assigned to hold a different kind of resource.
A base set of plots could simply be an enclosed container, and represent practically any kind of resource, for example:
Edit: fix list formatting
I'm thinking something like:
A set of 1x1 plots (with space reserved for a corridor, when abutting another storage plot) that can either contain a random resource, or a specific class of resource, to be used by industrial/commercial plots/city plans to have design-relevant random clutter.
Perhaps with an idle marker to get settlers to browse the stored contents.
Ideally, interacting with the pile would open the workshop container, I think.
Edit: the plots would also serve as targets for attacks, damaging the plots logically being equivalent to stealing the destroyed resources.
Have an interior/outdoor warehouse plot that could come in a number of levels (a multiple-storey outdoor warehouse), and contain a set of resource plot markers.
Have the stockpile plots spawn based on the contents of the workbench, and fill up the various resource spots (edit: in order of increasing distance from the workbench?) before constructing any warehouse plots.
Edit: if you consume enough of a resource, the plots (closest to the workbench?) get emptied and could be re-assigned to hold a different kind of resource.
A base set of plots could simply be an enclosed container, and represent practically any kind of resource, for example:
- an intact fridge - food/drink
- filing cabinet
- cupboard/cabinet
- safe
- chest
- An empty shelf/space, possibly with a sign on it.
- A shelf with an ever-increasing amount of the same class of clutter item on it, eg.
- tins of purified water
- nuka-cola (of various flavours)
- metal ingots
- A shelf with assorted clutter, eg.
- loose ammo, paper and metal boxes of ammo
- a random assortment of similar-shaped components
- A number of rolls of wire fence.
- A pile of logs/firewood
- The various sizes of piles of tyres
- A radiation barrel (nuclear material)
- A weapon display/stand, with weapons.
- Edit: A pile of caps of increasing size, a safe with an increasing pile of caps on top, an increasing pile of safes with a pile of caps on top.
Edit: fix list formatting
Last edited: