the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Starfield General (+ Info Compilation)

A couple of links for those who might not have seen this stuff yet:

Starfield Official Gameplay Trailer:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
Starfield Direct - Gameplay Deep Dive:
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.

It looks like they just might have succeeded in reaching the very lofty heights that they've been teasing. The planets look amazing, and I can't wait to explore!

I'd love to hear your thoughts on this relative deluge of information, @yaugie , @VersusXV , @Cessori , and @Karvoc .
I'm excited and trying to wait patiently for new adventures, new worlds to explore, new people to meet, new challenges !

I really try not to read/watch everything that comes out - sometimes I watch the new information from Bethseda, but I am really trying to stay away from seeing new information at this point. I'm hyped already and don't need to see more to interest me in playing. I've preordered and looking forward to beginning 5 days before official release.
I have always avoided the "leaks" and the videos that make guesses about how things will be.
I want my Starfield to be a new experience as much as possible and having to figure out things for myself.
 
I want to see just how far I can push the outposts. I want to know all about how that system works. I want to break it and re make it. I feels there may be a big space for skins and decoration for raiders I did not see any of that.
 
I'm just going to leave my two pence.
I'm optimistically cautious with some of information coming out, I'm just getting a lot of flash backs to No Man's Sky. While it's not systems on systems but 1000 planets is well a lot. I can only imagine a fair bit of that is going to be procedurally generated and I worry that it'll turn into see a handful of planets and you've seen them all. I really hope that there is a fair chunk of hand-crafted content in the quest department.
 
I'm just going to leave my two pence.
I'm optimistically cautious with some of information coming out, I'm just getting a lot of flash backs to No Man's Sky. While it's not systems on systems but 1000 planets is well a lot. I can only imagine a fair bit of that is going to be procedurally generated and I worry that it'll turn into see a handful of planets and you've seen them all. I really hope that there is a fair chunk of hand-crafted content in the quest department.

I feel similarly. I expect that part of the reason to have a 1,000-planet universe is to leave a tremendous amount of room for DLCs. Fallout 4 had a relatively tiny handful of DLCs when you compare to games like The Sims. Hopefully Todd and crew aren't as DLC thirsty as some other companies, but this has to be a pretty attractive option.

Hopefully, they will act more like Hello Games and provide additional content through updates, but knowing Bethesda's track record for updates, I'd say that's laughably implausable.
 
I have always avoided the "leaks" and the videos that make guesses about how things will be.
I want my Starfield to be a new experience as much as possible and having to figure out things for myself.

Along the line of "leaks", for some reason, I find the speculation videos and articles to be really aggravating. They watch a 60-second sneak preview released a year before the game and publish something called, "All the secrets of game X", or more commonly, "Everything we know about...". 'Know'? As if. We won't know what it's really about until it's launched, and I fear looking forward to something that's been speculated only to discover that it was cut due to time or budget.

Sadly, I'm shockingly lazy, so I'm more likely to look for hints and tips than to actually use my brain to figure things out for myself. :)
 
Along the line of "leaks", for some reason, I find the speculation videos and articles to be really aggravating. They watch a 60-second sneak preview released a year before the game and publish something called, "All the secrets of game X", or more commonly, "Everything we know about...". 'Know'? As if. We won't know what it's really about until it's launched, and I fear looking forward to something that's been speculated only to discover that it was cut due to time or budget.
I saw the most undiluted example of that recently.
The game "Satisfactory" put out a 90 second long 'teaser trailer' about some new stuff coming in the next update. Multiple Youtubists put out 10+ MINUTE videos analysing it literally frame by frame.
And some of their speculation was outright wrong if they'd even bothered to remember what happened in past updates (like identifying an internal dev tool they've used since pre-alpha as a brand new thing to be given to players) but that would mean their video wasn't long enough to get the double ads...
 
Multiple Youtubists put out 10+ MINUTE videos analysing it literally frame by frame.
See definition: click bait + I got paid

Starfield should be modable. Guesses are a CK 2.0 will be available within a year of release. I would guess it should be at least as modable as FO4. We won't know much else until well after the game is released.
 

From Bethesday.net

PLAY STARFIELD UP TO 5 DAYS EARLY


STARFIELD
Starfield is launching on September 6. Check out the full Starfield Direct for a deeper look into the game and get ready for launch with all the details on pre-orders, early access and the various game editions.
 
I'm going to sit this one out. I will give the modding community plenty of time to deborkify it first. You know, like Skyrim and Fallout 4 and Fallout 3 and .... well you get my point.
Bethesda will screw the pooch (like always) and the modders will come riding in like the calvary to save the day.
I'll wait for the calvary. I can satisfy my need for schadenfreude in the meantime. As the famous modern philosopher 21Kiloton says, "Everybody loves seeing the posh b1tch fall off the runway.".
PSA : NEVER give money to anyone based on a promise especially not to a soulless corporation with a documented history of dishonesty. DO NOT preorder ANYTHING... EVER. Why would you in this day and age? It's a download. They aren't going to run out of them. Wait six months.
 
I preordered both No Man's Sky and Starfield and have been a happy camper with both. It helped that I embargoed almost everything within the last year or so of release so I didn't get hyped all out of reason. You know, like the Hello Games haters who insisted that Sean did nothing but lie about NMS. Never mind their offices were flooded about a year before release, and recovering it all was only partly successful.

So far, I've had as much trouble with Starfield as I have with SS2. I'm about to head back into space. I spend so much time exploring and scavving I've barely gone into the quest. It looks good - minus a weird green cast to the graphics I used a mod to remove - and runs really well at medium-high settings on my 1080Ti. I can live without raytracing for some time.
 
So far, I've had as much trouble with Starfield as I have with SS2. I'm about to head back into space. I spend so much time exploring and scavving I've barely gone into the quest. It looks good - minus a weird green cast to the graphics I used a mod to remove - and runs really well at medium-high settings on my 1080Ti. I can live without raytracing for some time.

How has stability been? I was watching a stream from Raptor the other night and it was crashing like crazy! He said that it was unusual for him at that point.
 
I've had sporadic crashes. Sometimes one right after another, sometimes it's good the whole day. I've had doors fail to open without a quit to menu and resume, and one or two quest targets wouldn't show, even after a restart. I had fun with the floating companion bug already. Frankly though, Ch 3 has given me fits, crashing a lot and the crashlog culprit is the RU556 mod every time, and the only culprit. Before Ch 3, SS2 and it ran fine together. Also, Curie won't stay in my apartment in HQ, trying to walk straight through the walls to the quarters next door, and teleporting through. This has been an issue since Ch 2 that never got addressed, and the navmesh mod didn't fix it.

So far I'm having such a blast in Starfield that I'm going to take a Fallout vaca for some time. Maybe a few months so SS2 can get stabilized. It felt a little dry at first, even with the well worn familiarity of the early dozens of levels in Fallout, but I warmed up to it quickly. Even though almost nothing is easy to figure out, the perk system is a pain, and I'm constantly fumbling on how to travel around the starmap.
 
The game has run fine for me, except that it heats up my laptop pretty fierce but has been mostly bug free and is quite fun.
But god it needs this exact mod so so badly. If you think settlement building in vanilla fallout is rough, it's so much worse in vanilla Starfield.
 
I haven't gotten to making settlements in Starfield yet, but you say its far worse than in vanilla FO4? in what ways? how deep does the rabbit hole go?
 
I haven't gotten to making settlements in Starfield yet, but you say its far worse than in vanilla FO4? in what ways? how deep does the rabbit hole go?
I'm 100 hours into Starfield. I went hard on outposts early on as that is my favorite part of FO4. Outposts in Starfield are completely pointless. They give you almost no benefit.

What they are good for:

1. Stockpiling things you don't actually need because you can buy them for pennies. Of course, your room at Constellation house has unlimited storage already.
2. Storing companions.
3. Roleplay. But I think it fails here quite badly as the outposts don't feel like actual living spaces like they do in FO4..
4. I suppose you can build ships later on, but heck I am a hundred hours in already and not able to do that.

I expected to find some way to manufacture or make money, but I really didn't.
 
I'm on my third playthrough and have gone fairly deep into outposts
The outpost system in Starfield is a skeleton, really. The key pieces are there to have a system. But there isn't any real meat on the bone yet.
What is there is fairly bug free, I have to say. But, as has been pointed out, it doesn't feel complete. At all.
Outposts can generate cash, resources for crafting, and XP... but at a slower rate then dungeon crawling.
There is zero reason to have a colonist there other than a very small production boost. All the colonist needs is an office cubicle. So they're lonely little automated factories on some forgotten corner of the galaxy.

I do have high hopes for this system over time though. The skeleton is strong and ready to be fleshed out.
 
I haven't gotten to making settlements in Starfield yet, but you say its far worse than in vanilla FO4? in what ways? how deep does the rabbit hole go?
Yeah, like Rudy said it's basically just a skeleton. I do think modders will be able to do awesome things with it, but it just isn't worth it right now.
It's both harder to do settlements in starfield and for less value.

There's so many more different materials you need, which are harder to find because it doesn't overlap with the random clutter you pick up. And you need to spend so many more level up points to really be able to make settlements, which is hard to justify when there's so many other actual gameplay features locked behind perks as well. And the way perk leveling works in the game often you have to build outpost bits to be able to level up, but you don't want to build outpost bits because you're not leveled up to build outpost bits that'll actually do the things you might want. And because of the spread out nature of the game you're never just "in the neighborhood", so to speak. So you have to make just a crap ton of concerted to get anything out of them.

And then when you do there's just less payoff. There's no equivalent to the settlement beacon, so the only population you can put there is hired crew. And because of that there aren't shops or other facilities there either. There's very little quest line tie in (despite annoyingly an early mission you can find actually being about setting up home colonies for settlers), so there's no motivation to do it for that reason. And so in the end unless you actually enjoy the act of organizing the outpost itself, there's just not a huge incentive to get into it. And all of that is highly exacerbated by
the fact the game encourages you to do multiple runs through it's NG+ system where you lose all of your progress on outposts.

Starfield overall feels like a great sandbox, but only an ok game that needs modders to make it shine, and the outpost system is to me the single biggest sign of that.
 
I’ve been playing Starfied, and I came here hoping there was something cooking to make Outposts - well - just all out less boring.

What I hoped for was more of, well, Sim Settlements 1 (I stopped playing Fo4 ages ago around when Sim Settlements 1’s last expansion came out - looks like I’ve missed a ton!). I want colonies - not mining camps. I would love them to expand on their own - a place maybe I could give objectives to (mine stuff, or survey the planet, or research new tech, etc) and that could grow along that path. My crew I assign to them become my colony administrators, but not the poor lonely, isolated souls I have condemned to go mad from a hermit-like existence on a desolate moon with 30 days of straight night, just so I can get some Helium 3.

As said above, Outposts are a dull, dull skeleton, and a framework for an expansion. Considering they have L.I.S.T. established as a thing there, I’m expecting a colony DLC one day - if kingath doesn’t beat them to it.

Maybe I need to go find my fallout4 disc instead
 
I’ve been playing Starfied, and I came here hoping there was something cooking to make Outposts - well - just all out less boring.

What I hoped for was more of, well, Sim Settlements 1 (I stopped playing Fo4 ages ago around when Sim Settlements 1’s last expansion came out - looks like I’ve missed a ton!). I want colonies - not mining camps. I would love them to expand on their own - a place maybe I could give objectives to (mine stuff, or survey the planet, or research new tech, etc) and that could grow along that path. My crew I assign to them become my colony administrators, but not the poor lonely, isolated souls I have condemned to go mad from a hermit-like existence on a desolate moon with 30 days of straight night, just so I can get some Helium 3.

As said above, Outposts are a dull, dull skeleton, and a framework for an expansion. Considering they have L.I.S.T. established as a thing there, I’m expecting a colony DLC one day - if kingath doesn’t beat them to it.

Maybe I need to go find my fallout4 disc instead

You definitely should. I'm wanting to do one last F04 run at some point to do a full Sim Settlements 2 playthrough. I've played the first two chapters and they're fantastic.
 
Top